Player Matchup

Horus
Horus
E1D7U2
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 91L
1,400 Elo+
Party 1
Ra
Ra
LeBronceJames
Ra
Level 148
God Stats
27W - 20L
1,500 SR
Queue Stats
91W - 82L
1,420 Elo+
Party 2
Baron Samedi
Baron Samedi
MrPiggieHimself
Baron Samedi
Level 66
God Stats
6W - 1L
1,799 SR
Queue Stats
40W - 20L
1,643 Elo+
Solo
Hachiman
Hachiman
Tiger9923
Hachiman
Level 54
God Stats
4W - 6L
1,395 SR
Queue Stats
78W - 111L
1,417 Elo+
Party 1
Thor
Thor
unne22
Thor
Level 66
God Stats
6W - 5L
1,402 SR
Queue Stats
120W - 116L
1,520 Elo+
Party 2
Team Averages
Level 72
1,519 SR
1,480 Elo+

VS

Team Averages
Level 106
1,499 SR
1,468 Elo+
Fenrir
Fenrir
HP_Lovecraft_90
Fenrir
Level 222
God Stats
2W - 11L
1,601 SR
Queue Stats
93W - 114L
1,507 Elo+
Solo
Hera
Hera
demonNibras
Hera
Level 141
God Stats
3W - 2L
1,611 SR
Queue Stats
30W - 27L
1,580 Elo+
Solo
Nut
Nut
lebronSweats15
Nut
Level 7
God Stats
1W - 2L
1,397 SR
Queue Stats
8W - 12L
1,441 Elo+
Solo
King Arthur
King Arthur
soufiane2000
King Arthur
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 35L
1,433 Elo+
Solo
Merlin
Merlin
vahid_sl
Merlin
Level 124
God Stats
6W - 12L
1,386 SR
Queue Stats
161W - 198L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
E1D7U2
Horus
13
0 / 0 / 5
7,431
743
2,283
7,727
8,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 0 / 3
8,762
876
9,816
5,386
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
MrPiggieHimself
Baron Samedi
16
2 / 1 / 7
8,566
857
10,165
7,759
4,397
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Tiger9923
Hachiman
15
3 / 0 / 5
8,394
839
5,169
5,367
2,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
unne22
Thor
15
2 / 0 / 6
8,117
812
9,299
5,101
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,780
678
3,997
9,203
6,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

14
0 / 1 / 0
7,699
770
4,419
3,968
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 0
7,120
712
4,352
9,258
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
soufiane2000
King Arthur
13
1 / 4 / 0
7,383
738
5,055
12,535
10,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
vahid_sl
Merlin
13
0 / 2 / 0
7,095
710
5,300
7,343
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
12
Kills
1
1
Deaths
12
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
E1D7U2
Horus
0
0
5
2.5
L
0
1
0
0
W
5
0
3
6.5
W
Baron Samedi
MrPiggieHimself
Baron Samedi
2
1
7
5.5
W
Hachiman
Tiger9923
Hachiman
3
0
5
5.5
L
0
1
0
0
L
0
4
0
0
L
King Arthur
soufiane2000
King Arthur
1
4
0
0.25
W
Thor
unne22
Thor
2
0
6
5
L
Merlin
vahid_sl
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,732
Damage
23,123
31,340
Taken
42,307
20,543
Mitigated
25,363
14,884
Healing
4,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
E1D7U2
Horus
2,283
1,054
120
2,112
7,727
8,290
56
2,236
5,174
0
7,591
L
3,997
631
0
654
9,203
6,183
0
4,825
4,296
0
8,969
W
9,816
792
3,135
3,597
5,386
2,991
573
1,801
3,545
39,602
981
W
Baron Samedi
MrPiggieHimself
Baron Samedi
10,165
315
1,251
2,922
7,759
4,397
421
2,266
5,355
37,459
0
W
Hachiman
Tiger9923
Hachiman
5,169
3,201
0
583
5,367
2,317
2,046
1,269
3,931
0
18,666
L
4,419
804
0
1,250
3,968
1,476
0
1,550
2,418
23,799
284
L
4,352
1,863
0
453
9,258
3,762
0
3,777
5,441
0
18,832
L
King Arthur
soufiane2000
King Arthur
5,055
1,020
0
0
12,535
10,998
10
6,615
5,731
0
13,438
W
Thor
unne22
Thor
9,299
779
0
1,164
5,101
2,548
648
1,664
3,262
0
22,103
L
Merlin
vahid_sl
Merlin
5,300
218
313
2,167
7,343
2,944
0
2,788
4,548
23,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,270
Gold Earned
36,077
207
Minions Killed
178
0
Camps Cleared
0
1,089,953
Distance Traveled
985,568
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,431
743
18
2
0
222,914
0
L
Fenrir
6,780
678
14
1
0
215,417
3
W
Ra
8,762
876
74
7
0
232,184
0
W
Baron Samedi
8,566
857
59
6
0
212,868
0
W
Hachiman
8,394
839
27
3
0
199,848
0
L
Hera
7,699
770
67
7
0
200,539
0
L
Nut
7,120
712
28
3
0
180,712
0
L
King Arthur
7,383
738
21
2
0
196,001
0
W
Thor
8,117
812
29
3
0
222,139
0
L
Merlin
7,095
710
48
5
0
192,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role