Player Matchup

Charon
Charon
Gold II
 
Charon
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
ButtSniffer666
Hou Yi
Gold V
Level 57
God Stats
7W - 7L
1,500 SR
Queue Stats
180W - 198L
1,543 MMR
Solo
Horus
Horus
Bronze III
HDD3N
Horus
Bronze III
Level 132
God Stats
10W - 11L
1,734 SR
Queue Stats
64W - 49L
1,500 MMR
Party 2
Thoth
Thoth
Silver I
Tirni
Thoth
Silver I
Level 144
God Stats
8W - 3L
2,072 SR
Queue Stats
17W - 13L
1,638 MMR
Party 2
Da Ji
Da Ji
Bronze III
ejxjx
Da Ji
Bronze III
Level 109
God Stats
6W - 3L
1,886 SR
Queue Stats
22W - 18L
1,546 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,738 SR
1,545 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,611 SR
1,556 MMR
Loki
Loki
Gold V
Herowj
Loki
Gold V
Level 149
God Stats
6W - 1L
1,501 SR
Queue Stats
64W - 59L
1,481 MMR
Party 1
Hachiman
Hachiman
Gold V
Honkadonken
Hachiman
Gold V
Level 126
God Stats
8W - 3L
1,771 SR
Queue Stats
13W - 8L
1,591 MMR
Party 1
Vulcan
Vulcan
Gold II
IBlitzbear
Vulcan
Gold II
Level 104
God Stats
3W - 2L
1,635 SR
Queue Stats
66W - 66L
1,579 MMR
Solo
Chaac
Chaac
Platinum V
andreyrublev
Chaac
Platinum V
Level 117
God Stats
1W - 0L
1,246 SR
Queue Stats
83W - 81L
1,570 MMR
Solo
Ne Zha
Ne Zha
Gold III
dincurry
Ne Zha
Gold III
Level 149
God Stats
13W - 16L
1,900 SR
Queue Stats
154W - 158L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 2 / 2
7,260
484
4,646
11,693
8,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 3 / 0
7,742
516
5,536
12,170
4,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
HDD3N
Horus
14
2 / 3 / 1
8,612
574
11,336
13,563
10,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Tirni
Thoth
13
1 / 2 / 2
7,416
494
5,215
8,610
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
ejxjx
Da Ji
12
3 / 4 / 2
7,116
474
7,487
11,436
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
NeithRavanaMercuryAthena

VS

Bans
ThorAwilixBake KujiraSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Herowj
Loki
14
5 / 2 / 1
7,804
520
7,287
10,296
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Honkadonken
Hachiman
16
1 / 1 / 2
8,967
598
9,057
12,077
5,567
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
IBlitzbear
Vulcan
15
3 / 2 / 2
8,639
576
5,488
6,928
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
2 / 2 / 2
8,954
597
8,029
16,358
10,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
dincurry
Ne Zha
14
3 / 2 / 4
7,805
520
7,233
14,138
5,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
8
Kills
14
14
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
2
1
L
1
3
0
0.33
L
Horus
HDD3N
Horus
2
3
1
0.83
W
Loki
Herowj
Loki
5
2
1
2.75
W
Hachiman
Honkadonken
Hachiman
1
1
2
2
W
Vulcan
IBlitzbear
Vulcan
3
2
2
2
L
Thoth
Tirni
Thoth
1
2
2
1
W
2
2
2
1.5
W
Ne Zha
dincurry
Ne Zha
3
2
4
2.5
L
Da Ji
ejxjx
Da Ji
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,220
Damage
37,094
57,472
Taken
59,797
32,161
Mitigated
28,220
15,928
Healing
29,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,646
671
161
2,633
11,693
8,930
0
1,455
10,127
23,755
0
L
5,536
3,570
0
2,739
12,170
4,911
0
32
12,138
0
62,900
L
Horus
HDD3N
Horus
11,336
4,321
0
5,389
13,563
10,564
0
0
13,563
0
71,732
W
Loki
Herowj
Loki
7,287
1,597
0
3,758
10,296
3,940
0
1,698
8,549
0
59,775
W
Hachiman
Honkadonken
Hachiman
9,057
5,925
0
7,741
12,077
5,567
396
1,521
10,556
0
92,318
W
Vulcan
IBlitzbear
Vulcan
5,488
1,414
0
2,349
6,928
2,722
144
3,310
3,618
59,832
1,914
L
Thoth
Tirni
Thoth
5,215
39
0
1,490
8,610
3,075
0
2,710
5,550
66,514
0
W
8,029
841
0
8,699
16,358
10,203
0
285
15,265
0
73,192
W
Ne Zha
dincurry
Ne Zha
7,233
2,356
0
7,233
14,138
5,788
0
3,047
11,091
0
55,262
L
Da Ji
ejxjx
Da Ji
7,487
2,345
0
3,516
11,436
4,681
0
593
10,753
0
39,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,146
Gold Earned
42,169
465
Minions Killed
549
0
Camps Cleared
0
1,398,022
Distance Traveled
1,572,025
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,260
484
33
2
0
304,234
2
L
Hou Yi
7,742
516
120
8
0
276,476
0
L
Horus
8,612
574
118
8
0
287,583
3
W
Loki
7,804
520
88
6
0
345,628
1
W
Hachiman
8,967
598
147
10
0
284,303
2
W
Vulcan
8,639
576
109
7
0
305,598
1
L
Thoth
7,416
494
132
9
0
299,812
1
W
Chaac
8,954
597
119
8
0
292,176
4
W
Ne Zha
7,805
520
86
6
0
344,320
2
L
Da Ji
7,116
474
62
4
0
229,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role