Player Matchup

Cthulhu
Cthulhu
Silver V
Big__Panda_
Cthulhu
Silver V
Level 64
God Stats
21W - 34L
1,754 SR
Queue Stats
100W - 244L
844 MMR
Solo
Hachiman
Hachiman
Bronze I
DarkLocky16
Hachiman
Bronze I
Level 64
God Stats
0W - 3L
1,211 SR
Queue Stats
13W - 23L
778 MMR
Party 1
Janus
Janus
Silver III
thor51203
Janus
Silver III
Level 65
God Stats
4W - 3L
1,646 SR
Queue Stats
32W - 31L
942 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 64
1,537 SR
855 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,396 SR
1,058 MMR
Medusa
Medusa
Silver V
 
Medusa
Silver V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver III
ST4R_G21
Scylla
Silver III
Level 107
God Stats
7W - 15L
1,299 SR
Queue Stats
69W - 125L
950 MMR
Solo
Bacchus
Bacchus
Silver IV
timyrgen
Bacchus
Silver IV
Level 159
God Stats
2W - 3L
1,388 SR
Queue Stats
125W - 160L
723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Big__Panda_
Cthulhu
15
0 / 5 / 2
9,565
598
6,717
19,755
24,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
DarkLocky16
Hachiman
17
3 / 3 / 1
11,122
695
9,941
15,202
6,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
thor51203
Janus
15
1 / 6 / 1
10,026
627
10,324
12,490
5,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SobekAchillesKuzenboPersephoneThoth

VS

Bans
Bake KujiraSun WukongNe ZhaAresHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 0 / 6
12,009
751
14,626
9,668
4,439
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
ST4R_G21
Scylla
18
6 / 1 / 8
12,565
785
14,610
9,167
3,862
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
timyrgen
Bacchus
14
1 / 3 / 12
10,343
646
9,107
17,876
26,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
14
14
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
6
10
L
Cthulhu
Big__Panda_
Cthulhu
0
5
2
0.2
L
Hachiman
DarkLocky16
Hachiman
3
3
1
1.17
W
Scylla
ST4R_G21
Scylla
6
1
8
10
L
Janus
thor51203
Janus
1
6
1
0.25
W
Bacchus
timyrgen
Bacchus
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,982
Damage
38,343
47,447
Taken
36,711
36,333
Mitigated
35,212
8,654
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,626
6,221
0
1,533
9,668
4,439
1,935
5,245
4,423
0
60,513
L
Cthulhu
Big__Panda_
Cthulhu
6,717
475
0
3,937
19,755
24,215
0
7,880
11,595
22,299
0
L
Hachiman
DarkLocky16
Hachiman
9,941
8,105
0
2,882
15,202
6,855
0
7,968
6,950
0
47,263
W
Scylla
ST4R_G21
Scylla
14,610
448
0
2,950
9,167
3,862
899
4,472
4,677
62,041
0
L
Janus
thor51203
Janus
10,324
553
0
1,835
12,490
5,263
81
7,433
4,721
57,457
1,807
W
Bacchus
timyrgen
Bacchus
9,107
935
0
3,301
17,876
26,911
371
7,067
10,758
20,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,713
Gold Earned
34,917
178
Minions Killed
190
0
Camps Cleared
0
777,120
Distance Traveled
879,776
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,009
751
59
4
0
334,249
0
L
Cthulhu
9,565
598
34
2
0
271,927
0
L
Hachiman
11,122
695
64
4
0
264,512
0
W
Scylla
12,565
785
115
7
0
272,415
6
L
Janus
10,026
627
80
5
0
240,681
0
W
Bacchus
10,343
646
16
1
0
273,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role