Player Matchup

Anhur
Anhur
 
Anhur
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Blur--chitooo
Odin
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,472 Elo+
Solo
Anubis
Anubis
GothicRex5427
Anubis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 259L
1,421 Elo+
Solo
Tyr
Tyr
HOADSEY
Tyr
Level 158
God Stats
1W - 4L
1,500 SR
Queue Stats
269W - 303L
1,473 Elo+
Party 1
Team Averages
Level 119
1,500 SR
1,473 Elo+

VS

Team Averages
Level 161
1,564 SR
1,509 Elo+
Merlin
Merlin
Elite-Ruppi
Merlin
Level 175
God Stats
3W - 2L
1,819 SR
Queue Stats
212W - 224L
1,507 Elo+
Solo
Medusa
Medusa
JesterInDistress
Medusa
Level 158
God Stats
1W - 6L
1,299 SR
Queue Stats
462W - 441L
1,574 Elo+
Solo
Sobek
Sobek
Subtle Riot
Sobek
Level 182
God Stats
4W - 5L
1,250 SR
Queue Stats
365W - 385L
1,480 Elo+
Solo
Tyr
Tyr
energyo40
Tyr
Level 159
God Stats
6W - 1L
1,719 SR
Queue Stats
531W - 568L
1,521 Elo+
Solo
Fenrir
Fenrir
smashyomamagash
Fenrir
Level 129
God Stats
7W - 2L
1,731 SR
Queue Stats
133W - 168L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 3 / 0
6,074
1,012
5,754
5,717
2,319
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
 
Rama
11
0 / 3 / 2
5,737
956
4,189
5,133
2,138
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 2 / 0
5,206
868
1,910
3,311
3,049
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

9
0 / 4 / 1
5,574
929
1,942
4,738
2,093
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
13
1 / 1 / 2
6,156
1,026
2,986
9,849
9,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 0 / 12
7,073
1,179
7,984
4,775
2,138
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
4 / 1 / 8
7,037
1,173
8,020
3,287
1,727
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 9
6,517
1,086
3,021
6,146
5,365
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

12
4 / 1 / 5
7,086
1,181
4,129
6,841
7,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 1 / 6
6,624
1,104
2,861
5,371
4,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
3
Kills
13
13
Deaths
4
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
L
Rama
 
Rama
0
3
2
0.33
L
1
2
0
0.5
W
Merlin
1
0
12
7
L
0
4
1
0.13
L
Tyr
1
1
2
2
W
4
1
8
8
W
0
1
9
4.5
W
4
1
5
6.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,781
Damage
26,015
28,748
Taken
26,420
18,929
Mitigated
21,456
8,282
Healing
10,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,754
3,424
246
643
5,717
2,319
0
2,329
3,388
0
12,071
L
Rama
 
Rama
4,189
2,202
134
226
5,133
2,138
0
1,832
3,301
0
9,555
L
1,910
81
250
476
3,311
3,049
0
844
2,467
1,481
1,816
W
Merlin
7,984
532
1,225
1,354
4,775
2,138
294
545
4,230
18,879
1,618
L
1,942
156
0
406
4,738
2,093
0
2,130
2,608
6,427
0
L
Tyr
2,986
485
432
5,469
9,849
9,330
0
4,204
5,645
0
11,790
W
8,020
2,132
52
367
3,287
1,727
1,228
378
2,909
0
17,625
W
3,021
286
282
1,875
6,146
5,365
0
718
5,428
4,904
129
W
4,129
340
1,413
4,018
6,841
7,599
278
1,112
5,729
1,148
8,571
W
2,861
419
0
223
5,371
4,627
0
491
4,880
0
3,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,747
Gold Earned
34,337
65
Minions Killed
77
0
Camps Cleared
0
484,812
Distance Traveled
640,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,074
1,012
12
2
0
105,983
0
L
Rama
5,737
956
27
5
0
96,732
0
L
Odin
5,206
868
1
0
0
57,084
0
W
Merlin
7,073
1,179
29
5
0
121,832
0
L
Anubis
5,574
929
15
3
0
91,183
0
L
Tyr
6,156
1,026
10
2
0
133,830
0
W
Medusa
7,037
1,173
33
6
0
107,639
0
W
Sobek
6,517
1,086
3
1
0
136,017
0
W
Tyr
7,086
1,181
10
2
0
149,572
0
W
Fenrir
6,624
1,104
2
0
0
125,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role