Player Matchup

Nut
Nut
 
Nut
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DSyR Cwdrace
Gilgamesh
Level 126
God Stats
6W - 3L
1,761 SR
Queue Stats
50W - 43L
1,547 Elo+
Solo
Janus
Janus
DrCΩCΩNUT
Janus
Level 159
God Stats
0W - 1L
1,692 SR
Queue Stats
13W - 7L
1,721 Elo+
Party 2
King Arthur
King Arthur
Ex90Trouble
King Arthur
Level 117
God Stats
194W - 150L
1,604 SR
Queue Stats
330W - 274L
1,644 Elo+
Solo
Atlas
Atlas
Vexatiοn
Atlas
Level 179
God Stats
0W - 1L
1,296 SR
Queue Stats
8W - 5L
1,691 Elo+
Party 2
Team Averages
Level 156
1,570 SR
1,621 Elo+

VS

Team Averages
Level 103
1,675 SR
1,617 Elo+
Rama
Rama
Ashina8G
Rama
Level 105
God Stats
9W - 4L
1,714 SR
Queue Stats
164W - 137L
1,563 Elo+
Solo
Kuzenbo
Kuzenbo
LegacyForge
Kuzenbo
Level 148
God Stats
4W - 2L
1,490 SR
Queue Stats
90W - 73L
1,720 Elo+
Solo
Charon
Charon
MommyGimmeMilky
Charon
Level 157
God Stats
3W - 1L
1,450 SR
Queue Stats
44W - 33L
1,560 Elo+
Party 1
Osiris
Osiris
kevogotbanned
Osiris
Level 57
God Stats
6W - 2L
1,726 SR
Queue Stats
43W - 26L
1,680 Elo+
Solo
Ratatoskr
Ratatoskr
pTLucy
Ratatoskr
Level 48
God Stats
12W - 2L
1,994 SR
Queue Stats
35W - 27L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
0 / 3 / 0
7,362
491
6,564
12,214
4,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
DSyR Cwdrace
Gilgamesh
12
1 / 5 / 2
7,037
469
6,049
17,499
8,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 2 / 1
8,355
557
6,300
7,759
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Ex90Trouble
King Arthur
15
1 / 0 / 0
9,010
601
8,621
12,293
12,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
Vexatiοn
Atlas
11
0 / 0 / 2
6,631
442
6,438
10,340
8,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
4 / 0 / 0
9,218
615
10,744
12,240
5,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
LegacyForge
Kuzenbo
13
1 / 1 / 5
7,613
508
5,999
8,253
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 2 / 3
8,260
551
11,087
12,946
6,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 0
8,266
551
6,652
14,833
19,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
pTLucy
Ratatoskr
14
2 / 1 / 3
7,272
485
4,908
11,376
4,686
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
10
10
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
3
0
0
W
Rama
4
0
0
4
L
Gilgamesh
DSyR Cwdrace
Gilgamesh
1
5
2
0.4
L
3
2
1
1.75
L
King Arthur
Ex90Trouble
King Arthur
1
0
0
1
W
Kuzenbo
LegacyForge
Kuzenbo
1
1
5
3.5
W
3
2
3
2.25
L
Atlas
Vexatiοn
Atlas
0
0
2
1
W
0
1
0
0
W
Ratatoskr
pTLucy
Ratatoskr
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,972
Damage
39,390
60,105
Taken
59,648
36,133
Mitigated
43,932
12,746
Healing
23,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,564
5,001
0
3,251
12,214
4,501
0
1,287
10,927
0
64,921
W
Rama
10,744
7,619
0
7,569
12,240
5,306
790
1,450
10,790
0
98,410
L
Gilgamesh
DSyR Cwdrace
Gilgamesh
6,049
2,110
0
5,682
17,499
8,085
0
4,813
12,288
0
60,782
L
6,300
390
0
1,044
7,759
3,141
0
4,160
3,215
73,369
2,871
L
King Arthur
Ex90Trouble
King Arthur
8,621
520
0
720
12,293
12,219
0
691
10,571
0
81,774
W
Kuzenbo
LegacyForge
Kuzenbo
5,999
2,425
0
1,790
8,253
7,814
0
2,295
5,881
22,760
2,646
W
11,087
1,997
0
3,090
12,946
6,250
22
5,172
7,516
68,080
2,874
L
Atlas
Vexatiοn
Atlas
6,438
2,819
0
2,049
10,340
8,187
0
4,836
5,260
27,871
0
W
6,652
1,837
0
4,256
14,833
19,876
144
0
14,833
0
72,200
W
Ratatoskr
pTLucy
Ratatoskr
4,908
1,297
0
6,680
11,376
4,686
0
3,073
8,179
0
55,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,395
Gold Earned
40,629
514
Minions Killed
553
0
Camps Cleared
0
1,569,038
Distance Traveled
1,468,933
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,362
491
124
8
0
294,143
4
W
Rama
9,218
615
157
10
0
264,965
0
L
Gilgamesh
7,037
469
87
6
0
348,800
0
L
Janus
8,355
557
142
9
0
321,711
0
L
King Arthur
9,010
601
136
9
0
295,943
6
W
Kuzenbo
7,613
508
38
3
0
314,698
5
W
Charon
8,260
551
130
9
0
296,944
0
L
Atlas
6,631
442
25
2
0
308,441
5
W
Osiris
8,266
551
138
9
0
251,534
2
W
Ratatoskr
7,272
485
90
6
0
340,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role