Player Matchup

Olorun
Olorun
CapnPootyTang
Olorun
Level 100
God Stats
2W - 1L
1,758 SR
Queue Stats
91W - 107L
1,450 Elo+
Solo
Horus
Horus
CrowdedBonsau69
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Janus
Janus
DemonicDuck360
Janus
Level 83
God Stats
3W - 3L
1,571 SR
Queue Stats
46W - 32L
1,668 Elo+
Party 1
Thor
Thor
Killerdragon591
Thor
Level 78
God Stats
23W - 23L
1,419 SR
Queue Stats
271W - 239L
1,480 Elo+
Solo
Ravana
Ravana
RegretEternally
Ravana
Level 129
God Stats
8W - 8L
1,544 SR
Queue Stats
105W - 77L
1,533 Elo+
Solo
Team Averages
Level 81
1,558 SR
1,526 Elo+

VS

Team Averages
Level 162
1,581 SR
1,540 Elo+
Jing Wei
Jing Wei
BlueKnight129
Jing Wei
Level 208
God Stats
12W - 19L
1,528 SR
Queue Stats
1,282W - 1,268L
1,477 Elo+
Solo
Nike
Nike
DrHolyBacon
Nike
Level 129
God Stats
1W - 1L
1,723 SR
Queue Stats
19W - 11L
1,611 Elo+
Solo
Hun Batz
Hun Batz
MrInsured
Hun Batz
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,484 Elo+
Solo
Hera
Hera
SabresOwn
Hera
Level 200
God Stats
3W - 9L
1,500 SR
Queue Stats
514W - 462L
1,550 Elo+
Solo
Atlas
Atlas
VesselOfMercy2
Atlas
Level 151
God Stats
10W - 3L
1,656 SR
Queue Stats
104W - 78L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
2,982
596
1,758
3,390
1,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 0 / 0
3,008
602
1,349
3,467
2,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 0 / 0
3,821
764
1,086
481
106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 0 / 1
3,290
658
1,798
2,664
964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
3,867
773
2,822
2,788
1,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BlueKnight129
Jing Wei
6
0 / 0 / 1
3,218
644
1,458
2,636
686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
1 / 1 / 0
3,609
722
1,221
4,567
2,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
MrInsured
Hun Batz
6
0 / 0 / 0
3,058
612
519
3,114
1,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
3
0 / 1 / 0
2,754
551
0
1,335
339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 0 / 0
3,665
733
1,764
4,041
2,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
2
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BlueKnight129
Jing Wei
0
0
1
0.5
W
0
1
0
0
W
0
0
0
0
W
1
0
0
1
L
1
1
0
1
W
0
0
1
0.5
L
Hun Batz
MrInsured
Hun Batz
0
0
0
0
W
1
1
0
1
L
Hera
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,813
Damage
4,962
12,790
Taken
15,693
5,977
Mitigated
6,698
4,203
Healing
5,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BlueKnight129
Jing Wei
1,458
788
0
1,249
2,636
686
0
275
2,361
0
22,741
W
1,758
744
0
1,394
3,390
1,019
0
608
2,782
15,566
1,737
W
1,349
768
0
1,443
3,467
2,424
0
1,058
2,409
0
7,490
W
1,086
78
0
0
481
106
0
0
481
15,328
1,128
L
1,221
439
0
1,066
4,567
2,132
0
0
4,171
0
15,766
W
1,798
422
0
452
2,664
964
0
98
2,566
0
15,793
L
Hun Batz
MrInsured
Hun Batz
519
363
0
623
3,114
1,070
0
888
2,226
0
12,913
W
2,822
634
0
914
2,788
1,464
0
0
2,674
0
20,457
L
Hera
0
0
0
480
1,335
339
0
462
873
5,206
0
L
1,764
824
0
1,996
4,041
2,471
0
1,148
2,893
7,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,968
Gold Earned
16,304
138
Minions Killed
114
0
Camps Cleared
0
509,208
Distance Traveled
429,399
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,218
644
41
8
0
94,348
0
W
Olorun
2,982
596
23
5
0
90,687
0
W
Horus
3,008
602
13
3
0
97,988
3
W
Janus
3,821
764
30
6
0
107,908
0
L
Nike
3,609
722
32
6
0
81,030
0
W
Thor
3,290
658
33
7
0
108,735
0
L
Hun Batz
3,058
612
24
5
0
101,543
2
W
Ravana
3,867
773
39
8
0
103,890
0
L
Hera
2,754
551
9
2
0
55,058
0
L
Atlas
3,665
733
8
2
0
97,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role