Player Matchup

Set
Set
Bronze III
XxKoSaAaxX
Set
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,460 MMR
Party 1
Cupid
Cupid
Gold II
dwsGemini
Cupid
Gold II
Level 154
God Stats
49W - 42L
1,322 SR
Queue Stats
264W - 259L
1,475 MMR
Solo
Ganesha
Ganesha
Bronze IV
mythos_Txbias
Ganesha
Bronze IV
Level 67
God Stats
0W - 6L
1,413 SR
Queue Stats
6W - 20L
1,370 MMR
Party 2
Osiris
Osiris
Bronze III
xXDiablikXx
Osiris
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,399 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
zIWxrio
Ao Kuang
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,447 SR
1,441 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,370 SR
1,455 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
Aiden11D
Athena
Gold IV
Level 165
God Stats
3W - 2L
1,227 SR
Queue Stats
54W - 53L
1,434 MMR
Solo
Amaterasu
Amaterasu
Bronze III
JauntyEK
Amaterasu
Bronze III
Level 82
God Stats
2W - 5L
1,285 SR
Queue Stats
18W - 32L
1,462 MMR
Solo
Anhur
Anhur
Gold IV
Nerkjo
Anhur
Gold IV
Level 72
God Stats
6W - 6L
1,550 SR
Queue Stats
101W - 99L
1,424 MMR
Solo
Hun Batz
Hun Batz
Silver II
PhyRoo_
Hun Batz
Silver II
Level 130
God Stats
2W - 9L
1,291 SR
Queue Stats
17W - 31L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,640
470
4,412
10,675
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cupid
dwsGemini
Cupid
11
0 / 4 / 0
5,879
490
3,504
9,246
2,262
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ganesha
9
0 / 2 / 0
5,502
459
3,001
11,204
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
12
2 / 1 / 0
6,727
561
9,294
11,607
11,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
zIWxrio
Ao Kuang
9
0 / 3 / 0
4,825
402
927
8,162
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
KuzenboSusanoBellonaRavanaSun Wukong

VS

Bans
Maman BrigitteJanusThanatosHachimanMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 0 / 4
7,222
602
12,444
4,682
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Aiden11D
Athena
11
4 / 0 / 3
7,163
597
6,126
8,224
6,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
JauntyEK
Amaterasu
10
1 / 2 / 0
5,849
487
4,362
12,896
11,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anhur
Nerkjo
Anhur
14
2 / 0 / 2
7,719
643
6,037
6,116
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
PhyRoo_
Hun Batz
14
3 / 0 / 1
7,281
607
2,957
6,678
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
12
12
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
4
4
W
Athena
Aiden11D
Athena
4
0
3
5.5
W
Amaterasu
JauntyEK
Amaterasu
1
2
0
0.5
W
Anhur
Nerkjo
Anhur
2
0
2
3
W
Hun Batz
PhyRoo_
Hun Batz
3
0
1
3.5
L
0
2
1
0.25
L
Cupid
dwsGemini
Cupid
0
4
0
0
L
Ganesha
0
2
0
0
L
Osiris
2
1
0
2
L
Ao Kuang
zIWxrio
Ao Kuang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,138
Damage
31,926
50,894
Taken
38,596
27,700
Mitigated
25,363
13,542
Healing
13,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,444
5,294
0
531
4,682
1,495
409
641
3,993
59,638
1,435
W
Athena
Aiden11D
Athena
6,126
2,057
0
2,555
8,224
6,405
0
2,442
5,694
25,841
1,836
W
Amaterasu
JauntyEK
Amaterasu
4,362
2,817
0
5,654
12,896
11,939
0
0
12,896
0
31,436
W
Anhur
Nerkjo
Anhur
6,037
3,696
0
3,869
6,116
2,395
597
709
5,407
0
68,150
W
Hun Batz
PhyRoo_
Hun Batz
2,957
487
0
650
6,678
3,129
0
0
6,678
0
65,981
L
4,412
2,145
0
1,474
10,675
4,593
0
3,921
6,754
0
45,700
L
Cupid
dwsGemini
Cupid
3,504
1,923
168
3,348
9,246
2,262
0
1,228
8,018
0
47,398
L
Ganesha
3,001
656
245
2,857
11,204
7,026
0
6,025
5,179
28,699
0
L
Osiris
9,294
4,859
0
4,684
11,607
11,520
0
774
10,833
0
46,476
L
Ao Kuang
zIWxrio
Ao Kuang
927
87
235
531
8,162
2,299
0
6,239
1,923
21,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,573
Gold Earned
35,234
329
Minions Killed
399
0
Camps Cleared
0
1,104,317
Distance Traveled
1,159,901
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,222
602
88
7
0
209,342
0
W
Athena
7,163
597
31
3
0
239,271
2
W
Amaterasu
5,849
487
54
5
0
222,732
0
W
Anhur
7,719
643
113
9
0
211,736
0
W
Hun Batz
7,281
607
113
9
0
276,820
0
L
Set
5,640
470
86
7
0
266,284
0
L
Cupid
5,879
490
115
10
0
208,699
0
L
Ganesha
5,502
459
9
1
0
231,393
0
L
Osiris
6,727
561
70
6
0
193,524
2
L
Ao Kuang
4,825
402
49
4
0
204,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role