Player Matchup

Fenrir
Fenrir
Nyymann1
Fenrir
Level 48
God Stats
1W - 1L
1,473 SR
Queue Stats
20W - 35L
1,414 Elo+
Solo
Sol
Sol
Olympus88
Sol
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
69W - 76L
1,386 Elo+
Solo
Gilgamesh
Gilgamesh
the_golden64
Gilgamesh
Level 112
God Stats
6W - 6L
1,500 SR
Queue Stats
32W - 37L
1,381 Elo+
Solo
Team Averages
Level 96
1,491 SR
1,394 Elo+

VS

Team Averages
Level 52
1,452 SR
1,527 Elo+
Atlas
Atlas
St1nky_Squid
Atlas
Level 30
God Stats
18W - 26L
1,356 SR
Queue Stats
352W - 370L
1,442 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
tangra3
Morgan Le Fay
Level 120
God Stats
45W - 31L
1,500 SR
Queue Stats
316W - 196L
1,639 Elo+
Solo
Cliodhna
Cliodhna
x_D-I-O-R_x
Cliodhna
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
116W - 114L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nyymann1
Fenrir
15
5 / 2 / 5
10,373
798
7,064
11,782
7,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 5
9,788
753
12,839
9,561
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
the_golden64
Gilgamesh
15
2 / 1 / 7
9,669
744
6,745
13,018
12,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,723
594
7,282
15,341
15,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
tangra3
Morgan Le Fay
12
2 / 3 / 0
7,947
611
9,439
6,845
3,444
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
x_D-I-O-R_x
Cliodhna
12
0 / 3 / 1
7,752
596
2,075
9,272
4,327
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
3
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Nyymann1
Fenrir
5
2
5
3.75
W
3
0
5
5.5
L
0
4
2
0.25
L
Morgan Le Fay
tangra3
Morgan Le Fay
2
3
0
0.67
W
Gilgamesh
the_golden64
Gilgamesh
2
1
7
5.5
L
Cliodhna
x_D-I-O-R_x
Cliodhna
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,648
Damage
18,796
34,361
Taken
31,458
22,931
Mitigated
23,721
12,243
Healing
2,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Nyymann1
Fenrir
7,064
1,536
0
3,334
11,782
7,076
168
4,637
5,748
0
43,781
W
12,839
3,895
0
4,573
9,561
3,578
2,148
4,766
4,539
51,842
4,193
L
7,282
2,699
0
1,854
15,341
15,950
0
7,121
7,567
16,720
376
L
Morgan Le Fay
tangra3
Morgan Le Fay
9,439
1,536
0
479
6,845
3,444
0
1,539
4,848
32,314
0
W
Gilgamesh
the_golden64
Gilgamesh
6,745
1,441
556
3,780
13,018
12,277
360
5,842
6,477
0
27,349
L
Cliodhna
x_D-I-O-R_x
Cliodhna
2,075
111
0
52
9,272
4,327
0
4,065
4,798
0
17,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,830
Gold Earned
23,422
185
Minions Killed
92
0
Camps Cleared
0
748,394
Distance Traveled
665,712
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,373
798
54
4
0
257,856
0
W
Sol
9,788
753
95
7
0
237,577
0
L
Atlas
7,723
594
13
1
0
237,031
0
L
Morgan Le Fay
7,947
611
42
3
0
209,505
0
W
Gilgamesh
9,669
744
36
3
0
252,961
3
L
Cliodhna
7,752
596
37
3
0
219,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role