Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AmericanBenis
Baron Samedi
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 68L
1,300 Elo+
Party 1
Heimdallr
Heimdallr
Badtahl
Heimdallr
Level 147
God Stats
4W - 5L
1,505 SR
Queue Stats
100W - 137L
1,478 Elo+
Party 1
Chaac
Chaac
Truckkun074
Chaac
Level 44
God Stats
3W - 7L
1,375 SR
Queue Stats
45W - 84L
1,384 Elo+
Party 1
Nut
Nut
Zolxian
Nut
Level 50
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 119L
1,443 Elo+
Party 1
Team Averages
Level 87
1,476 SR
1,421 Elo+

VS

Team Averages
Level 100
1,470 SR
1,466 Elo+
Bakasura
Bakasura
 
Bakasura
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DraugOfDiscord
Ymir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 29L
1,519 Elo+
Solo
Apollo
Apollo
Muffin Mafia06
Apollo
Level 133
God Stats
21W - 20L
1,330 SR
Queue Stats
202W - 214L
1,477 Elo+
Solo
Kukulkan
Kukulkan
mikeiskwlerthanu
Kukulkan
Level 60
God Stats
0W - 1L
1,323 SR
Queue Stats
4W - 16L
1,310 Elo+
Solo
Nut
Nut
ninjaman1444
Nut
Level 102
God Stats
8W - 5L
1,699 SR
Queue Stats
59W - 51L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 1 / 5
5,563
556
5,078
7,518
4,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
AmericanBenis
Baron Samedi
11
3 / 0 / 4
6,277
628
4,831
3,290
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Badtahl
Heimdallr
10
3 / 2 / 4
5,902
590
8,614
8,859
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
7 / 2 / 3
5,919
592
5,693
10,381
4,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nut
10
1 / 2 / 3
5,584
558
5,030
10,288
4,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
0 / 2 / 0
4,605
461
4,559
8,861
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 3 / 1
5,297
530
4,313
11,102
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 2 / 1
5,173
517
6,213
8,381
3,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 6 / 0
3,820
382
103
4,664
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
4 / 3 / 1
6,140
614
7,376
10,915
9,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
6
7
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
5
3.5
L
Bakasura
 
Bakasura
0
2
0
0
W
Baron Samedi
AmericanBenis
Baron Samedi
3
0
4
5
W
Heimdallr
Badtahl
Heimdallr
3
2
4
2.5
L
1
3
1
0.5
L
1
2
1
0.75
W
7
2
3
4.25
W
Nut
1
2
3
1.25
L
0
6
0
0
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,246
Damage
22,564
40,336
Taken
43,923
19,363
Mitigated
25,141
19,029
Healing
11,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,078
1,189
2,586
2,786
7,518
4,940
48
1,713
5,761
15,475
0
L
Bakasura
 
Bakasura
4,559
3,226
0
3,017
8,861
3,778
0
1,343
7,518
0
25,482
W
Baron Samedi
AmericanBenis
Baron Samedi
4,831
845
190
1,204
3,290
1,359
0
77
3,063
30,669
1,932
W
Heimdallr
Badtahl
Heimdallr
8,614
3,428
0
2,623
8,859
3,797
279
1,263
7,539
0
49,862
L
4,313
1,063
0
2,773
11,102
7,735
0
3,098
8,004
13,173
2,001
L
6,213
4,720
0
3,513
8,381
3,045
0
1,984
6,352
0
37,419
W
5,693
1,505
0
5,159
10,381
4,739
0
817
8,959
0
34,177
W
Nut
5,030
2,415
0
4,481
10,288
4,528
0
0
9,643
0
31,213
L
103
55
0
0
4,664
1,435
0
1,961
2,703
2,971
0
L
7,376
4,575
0
1,985
10,915
9,148
0
1,381
8,788
0
39,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,245
Gold Earned
25,035
263
Minions Killed
185
0
Camps Cleared
0
882,479
Distance Traveled
887,125
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,563
556
23
2
0
168,282
0
L
Bakasura
4,605
461
47
5
0
184,091
0
W
Baron Samedi
6,277
628
51
5
0
173,541
0
W
Heimdallr
5,902
590
70
7
0
167,379
0
L
Ymir
5,297
530
19
2
0
236,081
0
L
Apollo
5,173
517
57
6
0
197,335
0
W
Chaac
5,919
592
64
6
0
204,730
0
W
Nut
5,584
558
55
6
0
168,547
2
L
Kukulkan
3,820
382
3
0
0
125,223
0
L
Nut
6,140
614
59
6
0
144,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role