Player Matchup

Kuzenbo
Kuzenbo
Bronze III
 
Kuzenbo
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold IV
Careaxes
Anhur
Gold IV
Level 141
God Stats
6W - 5L
1,456 SR
Queue Stats
110W - 113L
1,486 MMR
Party 1
Vamana
Vamana
Gold III
RoliHU
Vamana
Gold III
Level 137
God Stats
4W - 3L
1,634 SR
Queue Stats
109W - 110L
1,578 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
TubbyFollower43
Ne Zha
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
UstasaHunter
Zhong Kui
Bronze III
Level 141
God Stats
1W - 0L
1,308 SR
Queue Stats
8W - 5L
1,501 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,479 SR
1,513 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,662 SR
1,507 MMR
Geb
Geb
Gold III
 
Geb
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold III
Llonchh
Susano
Gold III
Level 137
God Stats
4W - 4L
1,952 SR
Queue Stats
117W - 108L
1,502 MMR
Solo
Nike
Nike
Gold III
NovaUltima
Nike
Gold III
Level 177
God Stats
2W - 6L
1,408 SR
Queue Stats
74W - 74L
1,516 MMR
Solo
Artemis
Artemis
Bronze III
Victorhendrio
Artemis
Bronze III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
klujakn
Nu Wa
Gold IV
Level 127
God Stats
5W - 4L
1,948 SR
Queue Stats
66W - 68L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 0 / 0
3,468
694
981
2,333
1,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Careaxes
Anhur
6
0 / 0 / 0
3,554
711
657
1,756
650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
RoliHU
Vamana
6
0 / 0 / 0
3,514
703
874
4,488
2,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 0 / 1
3,639
728
1,577
3,374
1,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
UstasaHunter
Zhong Kui
6
1 / 0 / 0
3,683
737
1,635
2,272
1,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ArachneThorThothAres

VS

Bans
ThanatosAo KuangJanusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 0 / 0
3,036
607
656
3,229
1,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Llonchh
Susano
7
0 / 0 / 0
3,276
655
1,062
3,298
996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 0
3,894
779
2,166
3,000
1,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
1
0 / 0 / 0
2,437
487
0
0
0
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
klujakn
Nu Wa
6
0 / 1 / 0
3,262
652
1,797
2,569
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
0
0
L
Geb
 
Geb
0
0
0
0
W
Anhur
Careaxes
Anhur
0
0
0
0
L
Susano
Llonchh
Susano
0
0
0
0
L
0
0
0
0
W
Vamana
RoliHU
Vamana
0
0
0
0
W
0
0
1
0.5
W
Zhong Kui
UstasaHunter
Zhong Kui
1
0
0
1
L
Artemis
0
0
0
0
L
Nu Wa
klujakn
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,724
Damage
5,681
14,223
Taken
12,096
7,887
Mitigated
4,486
6,951
Healing
4,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
981
492
0
1,182
2,333
1,469
193
635
1,689
5,847
0
L
Geb
 
Geb
656
0
84
1,084
3,229
1,425
0
861
2,368
11,220
0
W
Anhur
Careaxes
Anhur
657
355
0
723
1,756
650
322
293
1,453
0
27,527
L
Susano
Llonchh
Susano
1,062
447
0
2,524
3,298
996
0
469
2,829
0
16,377
L
2,166
219
0
750
3,000
1,273
0
0
2,788
0
26,507
W
Vamana
RoliHU
Vamana
874
54
0
1,832
4,488
2,983
0
86
4,392
0
18,810
W
1,577
603
0
1,375
3,374
1,259
0
436
2,908
0
22,721
W
Zhong Kui
UstasaHunter
Zhong Kui
1,635
332
0
1,839
2,272
1,526
63
860
1,328
18,518
904
L
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
klujakn
Nu Wa
1,797
705
0
500
2,569
792
0
1,273
1,296
14,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,858
Gold Earned
15,905
159
Minions Killed
132
0
Camps Cleared
0
497,617
Distance Traveled
426,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
3,468
694
13
3
0
98,882
0
L
Geb
3,036
607
9
2
0
91,313
0
W
Anhur
3,554
711
35
7
0
82,626
0
L
Susano
3,276
655
44
9
0
129,376
0
L
Nike
3,894
779
48
10
0
94,462
0
W
Vamana
3,514
703
35
7
0
96,642
0
W
Ne Zha
3,639
728
39
8
0
127,569
0
W
Zhong Kui
3,683
737
37
7
0
91,898
0
L
Artemis
2,437
487
0
0
0
73
0
L
Nu Wa
3,262
652
31
6
0
111,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role