Player Matchup

Charon
Charon
Imboby
Charon
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 50L
1,433 Elo+
Party 1
Chiron
Chiron
PleberinoTurtle1
Chiron
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 45L
1,438 Elo+
Party 1
Anubis
Anubis
tokke104
Anubis
Level 39
God Stats
296W - 308L
1,425 SR
Queue Stats
300W - 321L
1,387 Elo+
Solo
Team Averages
Level 57
1,475 SR
1,419 Elo+

VS

Team Averages
Level 57
1,273 SR
1,366 Elo+
Fenrir
Fenrir
Cipres19
Fenrir
Level 37
God Stats
4W - 5L
1,217 SR
Queue Stats
98W - 115L
1,264 Elo+
Solo
Chang'e
Chang'e
LeVietnamien
Chang'e
Level 78
God Stats
0W - 2L
1,250 SR
Queue Stats
17W - 17L
1,480 Elo+
Solo
Sylvanus
Sylvanus
VammasetLanit
Sylvanus
Level 57
God Stats
11W - 9L
1,351 SR
Queue Stats
42W - 54L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Imboby
Charon
17
1 / 1 / 7
9,717
694
12,612
14,592
13,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 1 / 2
10,927
781
20,996
11,090
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
tokke104
Anubis
14
1 / 2 / 4
9,259
661
7,564
7,666
2,791
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cipres19
Fenrir
14
1 / 2 / 2
8,634
617
8,211
13,302
8,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chang'e
LeVietnamien
Chang'e
15
3 / 3 / 1
9,730
695
8,069
15,942
7,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
VammasetLanit
Sylvanus
13
0 / 3 / 3
8,286
592
8,807
20,384
19,078
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
8
Kills
4
4
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cipres19
Fenrir
1
2
2
1
W
Charon
Imboby
Charon
1
1
7
4.5
L
Chang'e
LeVietnamien
Chang'e
3
3
1
1.17
W
6
1
2
7
L
Sylvanus
VammasetLanit
Sylvanus
0
3
3
0.5
W
Anubis
tokke104
Anubis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,172
Damage
25,087
33,348
Taken
49,628
21,031
Mitigated
34,245
6,607
Healing
25,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cipres19
Fenrir
8,211
1,609
0
1,921
13,302
8,051
0
5,169
7,592
0
20,638
W
Charon
Imboby
Charon
12,612
1,442
234
1,666
14,592
13,733
140
5,813
8,400
22,680
2,870
L
Chang'e
LeVietnamien
Chang'e
8,069
1,201
8,065
7,910
15,942
7,116
0
4,990
10,423
39,940
0
W
20,996
7,799
357
2,548
11,090
4,507
236
5,442
5,169
0
71,967
L
Sylvanus
VammasetLanit
Sylvanus
8,807
2,247
2,611
4,959
20,384
19,078
0
6,239
13,698
21,989
1,388
W
Anubis
tokke104
Anubis
7,564
178
170
1,632
7,666
2,791
52
4,132
3,395
42,342
1,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,903
Gold Earned
26,650
199
Minions Killed
136
0
Camps Cleared
0
735,135
Distance Traveled
727,983
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,634
617
22
2
0
281,969
0
W
Charon
9,717
694
26
2
0
254,890
0
L
Chang'e
9,730
695
80
6
0
245,478
0
W
Chiron
10,927
781
107
8
0
252,590
0
L
Sylvanus
8,286
592
34
2
0
200,536
0
W
Anubis
9,259
661
66
5
0
227,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role