Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Tak3DomeShiGeko
Ah Muzen Cab
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
18W - 20L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
Turqoisecorgi
Ah Puch
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,680 Elo+
Solo
Maui
Maui
chefwumbo
Maui
Level 129
God Stats
3W - 2L
1,518 SR
Queue Stats
27W - 22L
1,726 Elo+
Party 1
Team Averages
Level 131
1,506 SR
1,632 Elo+

VS

Team Averages
Level 124
1,456 SR
1,510 Elo+
Lancelot
Lancelot
Eternal_X_ikki
Lancelot
Level 120
God Stats
36W - 32L
1,569 SR
Queue Stats
305W - 296L
1,555 Elo+
Solo
Mulan
Mulan
LordBepis
Mulan
Level 97
God Stats
3W - 3L
1,366 SR
Queue Stats
54W - 62L
1,448 Elo+
Solo
Sol
Sol
LovelyYamms
Sol
Level 155
God Stats
8W - 7L
1,433 SR
Queue Stats
70W - 73L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Tak3DomeShiGeko
Ah Muzen Cab
18
2 / 2 / 2
12,734
637
15,082
17,695
9,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
19
2 / 4 / 1
13,457
673
14,490
20,291
15,997
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Maui
19
0 / 1 / 4
12,377
619
9,851
16,922
20,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
20
2 / 1 / 5
12,745
637
23,338
24,616
32,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
LordBepis
Mulan
20
3 / 3 / 4
13,324
666
21,327
25,583
31,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 0
10,349
517
1,545
1,914
599
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
4
Kills
7
7
Deaths
4
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
2
1
5
4.5
L
Mulan
LordBepis
Mulan
3
3
4
1.67
L
2
0
0
2
W
Ah Muzen Cab
Tak3DomeShiGeko
Ah Muzen Cab
2
2
2
1.5
W
Ah Puch
2
4
1
0.63
W
Maui
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,423
Damage
46,210
54,908
Taken
52,113
46,301
Mitigated
64,630
11,164
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
23,338
2,132
0
2,093
24,616
32,702
0
10,092
14,447
0
73,498
L
Mulan
LordBepis
Mulan
21,327
1,260
848
7,410
25,583
31,329
0
12,051
13,496
1,608
62,558
L
1,545
442
0
995
1,914
599
0
564
1,350
18,197
985
W
Ah Muzen Cab
Tak3DomeShiGeko
Ah Muzen Cab
15,082
5,955
0
1,919
17,695
9,682
1,558
819
16,453
0
52,033
W
Ah Puch
14,490
708
0
8,745
20,291
15,997
390
1,189
17,779
72,796
885
W
Maui
9,851
1,427
0
500
16,922
20,622
370
1,166
14,368
33,468
2,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,568
Gold Earned
36,418
237
Minions Killed
260
0
Camps Cleared
0
1,028,087
Distance Traveled
894,917
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,745
637
81
4
0
411,595
0
L
Mulan
13,324
666
128
6
0
390,521
0
L
Sol
10,349
517
51
3
0
92,801
2
W
Ah Muzen Cab
12,734
637
73
4
0
354,055
4
W
Ah Puch
13,457
673
115
6
0
321,548
0
W
Maui
12,377
619
49
2
0
352,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role