Player Matchup

Ares
Ares
SoulSensei
Ares
Level 136
God Stats
4W - 13L
1,500 SR
Queue Stats
573W - 710L
1,300 Elo+
Party 1
Zhong Kui
Zhong Kui
crunchWrapTheDog
Zhong Kui
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,801 Elo+
Solo
Neith
Neith
herbal_prefix2
Neith
Level 18
God Stats
1W - 2L
1,289 SR
Queue Stats
110W - 168L
1,287 Elo+
Party 1
Team Averages
Level 73
1,430 SR
1,463 Elo+

VS

Team Averages
Level 76
1,626 SR
1,367 Elo+
Artemis
Artemis
NatNemesis1541
Artemis
Level 81
God Stats
2W - 2L
1,707 SR
Queue Stats
5W - 8L
1,498 Elo+
Solo
Cerberus
Cerberus
SweatySoldier
Cerberus
Level 90
God Stats
1W - 2L
1,681 SR
Queue Stats
24W - 26L
1,267 Elo+
Solo
Ra
Ra
shad0w332
Ra
Level 58
God Stats
4W - 3L
1,491 SR
Queue Stats
33W - 40L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,553
611
6,463
18,335
18,050
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
14
2 / 4 / 4
9,490
678
16,519
11,725
8,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 3 / 1
10,560
754
14,494
11,872
5,300
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
10,677
763
11,302
11,484
6,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
SweatySoldier
Cerberus
14
2 / 3 / 9
9,770
698
12,349
18,288
22,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
5 / 3 / 6
11,606
829
10,170
11,362
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
12
12
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
1
5
2
0.4
W
Cerberus
SweatySoldier
Cerberus
2
3
9
2.17
L
Zhong Kui
2
4
4
1
L
4
3
1
1.5
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,476
Damage
33,821
41,932
Taken
41,134
31,928
Mitigated
34,697
5,016
Healing
13,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,302
4,080
1,041
1,172
11,484
6,406
1,096
7,135
4,349
0
30,384
L
6,463
458
0
354
18,335
18,050
0
8,587
9,407
11,244
643
W
Cerberus
SweatySoldier
Cerberus
12,349
866
754
4,105
18,288
22,073
372
9,265
9,023
26,524
332
L
Zhong Kui
16,519
1,124
0
1,966
11,725
8,578
288
6,540
5,089
45,720
0
L
14,494
6,454
0
2,696
11,872
5,300
700
6,445
5,341
0
52,842
W
10,170
806
1,998
4,285
11,362
6,218
704
6,240
5,122
52,879
1,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,603
Gold Earned
32,053
157
Minions Killed
196
0
Camps Cleared
0
628,380
Distance Traveled
707,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,677
763
45
3
0
223,152
0
L
Ares
8,553
611
8
1
0
208,662
0
W
Cerberus
9,770
698
54
4
0
245,036
0
L
Zhong Kui
9,490
678
54
4
0
216,054
0
L
Neith
10,560
754
95
7
0
203,664
0
W
Ra
11,606
829
97
7
0
238,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role