Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
kosta222
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,641 Elo+
Solo
Ne Zha
Ne Zha
xxxKNSxxx
Ne Zha
Level 122
God Stats
1W - 1L
1,721 SR
Queue Stats
124W - 109L
1,598 Elo+
Solo
Team Averages
Level 105
1,574 SR
1,580 Elo+

VS

Team Averages
Level 94
1,619 SR
1,598 Elo+
Anubis
Anubis
 
Anubis
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Ultrabroblem
Pele
Level 142
God Stats
2W - 0L
1,791 SR
Queue Stats
54W - 49L
1,659 Elo+
Solo
Chaac
Chaac
jwalkey
Chaac
Level 89
God Stats
8W - 7L
1,566 SR
Queue Stats
22W - 18L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 4 / 2
6,712
671
4,607
7,938
2,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
12
1 / 3 / 2
6,465
647
4,348
10,056
7,401
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
xxxKNSxxx
Ne Zha
11
0 / 4 / 3
6,357
636
6,882
10,130
2,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 2 / 7
8,044
804
6,684
5,689
2,440
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 0 / 4
9,001
900
12,406
10,412
4,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
jwalkey
Chaac
13
3 / 1 / 5
7,610
761
4,080
7,728
4,124
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
2
Kills
11
11
Deaths
3
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
4
2
0.5
W
Anubis
 
Anubis
3
2
7
3.25
W
5
0
4
7
W
Chaac
jwalkey
Chaac
3
1
5
5.5
L
Odin
1
3
2
0.67
L
Ne Zha
xxxKNSxxx
Ne Zha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,837
Damage
23,170
28,124
Taken
23,829
12,661
Mitigated
10,714
2,605
Healing
8,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,607
828
599
620
7,938
2,262
0
1,584
6,255
23,765
0
W
Anubis
 
Anubis
6,684
298
0
695
5,689
2,440
306
1,507
4,182
26,316
288
W
12,406
3,263
0
4,378
10,412
4,150
585
2,650
7,762
0
58,562
W
Chaac
jwalkey
Chaac
4,080
816
0
3,764
7,728
4,124
220
1,488
6,240
0
13,703
L
Odin
4,348
1,298
0
340
10,056
7,401
0
2,069
7,841
612
8,649
L
Ne Zha
xxxKNSxxx
Ne Zha
6,882
1,395
0
1,046
10,130
2,998
0
3,018
7,059
0
30,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,534
Gold Earned
24,655
94
Minions Killed
162
0
Camps Cleared
0
516,011
Distance Traveled
541,275
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,712
671
39
4
0
159,446
0
W
Anubis
8,044
804
39
4
0
154,034
4
W
Pele
9,001
900
98
10
0
200,493
0
W
Chaac
7,610
761
25
3
0
186,748
1
L
Odin
6,465
647
13
1
0
178,863
0
L
Ne Zha
6,357
636
42
4
0
177,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role