Player Matchup

Geb
Geb
BigSteam
Geb
Level 102
God Stats
8W - 5L
1,624 SR
Queue Stats
60W - 69L
1,432 Elo+
Party 3
Hera
Hera
Revenat300
Hera
Level 104
God Stats
3W - 1L
1,375 SR
Queue Stats
42W - 32L
1,452 Elo+
Party 2
Arachne
Arachne
XDarckReaper
Arachne
Level 167
God Stats
1W - 4L
1,337 SR
Queue Stats
147W - 141L
1,453 Elo+
Party 2
Anhur
Anhur
ZakkYakk
Anhur
Level 89
God Stats
4W - 4L
1,497 SR
Queue Stats
89W - 90L
1,491 Elo+
Solo
Danzaburou
Danzaburou
daleybear
Danzaburou
Level 29
God Stats
7W - 12L
1,425 SR
Queue Stats
29W - 39L
1,420 Elo+
Party 3
Team Averages
Level 98
1,452 SR
1,449 Elo+

VS

Team Averages
Level 145
1,497 SR
1,515 Elo+
Tiamat
Tiamat
 
Tiamat
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
I8-NOOR
Zhong Kui
Level 199
God Stats
22W - 27L
1,447 SR
Queue Stats
127W - 132L
1,441 Elo+
Solo
Apollo
Apollo
TheTotalPenguin
Apollo
Level 152
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 62L
1,573 Elo+
Party 1
Athena
Athena
barquatious
Athena
Level 83
God Stats
9W - 12L
1,488 SR
Queue Stats
308W - 284L
1,573 Elo+
Solo
Fenrir
Fenrir
pepoposso94
Fenrir
Level 88
God Stats
18W - 15L
1,548 SR
Queue Stats
360W - 352L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,674
445
4,986
14,365
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 2 / 3
8,161
544
10,156
6,512
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
XDarckReaper
Arachne
14
3 / 3 / 0
8,352
557
9,874
20,178
8,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
ZakkYakk
Anhur
14
3 / 1 / 4
7,998
533
5,160
12,094
4,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
daleybear
Danzaburou
12
0 / 5 / 1
7,116
474
6,678
11,798
4,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 3 / 2
7,655
510
4,780
9,773
5,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Zhong Kui
I8-NOOR
Zhong Kui
13
3 / 3 / 2
8,110
541
12,901
12,933
11,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
5 / 1 / 3
8,495
566
10,726
10,103
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
12
1 / 0 / 8
7,292
486
5,276
14,378
11,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
14
3 / 2 / 5
7,938
529
10,076
12,832
6,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
14
14
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
3
2
1
L
1
3
0
0.33
W
Zhong Kui
I8-NOOR
Zhong Kui
3
3
2
1.33
L
2
2
3
1.75
W
5
1
3
6.5
L
Arachne
XDarckReaper
Arachne
3
3
0
1
L
Anhur
ZakkYakk
Anhur
3
1
4
5
W
Athena
1
0
8
5
L
Danzaburou
daleybear
Danzaburou
0
5
1
0.1
W
Fenrir
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,854
Damage
43,759
64,947
Taken
60,019
30,897
Mitigated
40,107
22,407
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,780
236
0
1,516
9,773
5,961
0
3,920
5,853
51,572
2,086
L
4,986
1,186
0
3,051
14,365
10,029
0
4,195
9,941
17,834
0
W
Zhong Kui
I8-NOOR
Zhong Kui
12,901
1,700
0
7,375
12,933
11,409
0
1,699
11,234
63,487
2,214
L
10,156
2,770
0
1,163
6,512
2,422
24
2,202
3,931
77,009
0
W
10,726
6,412
0
5,032
10,103
4,341
608
2,427
7,676
0
72,697
L
Arachne
XDarckReaper
Arachne
9,874
5,862
0
12,269
20,178
8,771
0
9,702
10,429
0
65,370
L
Anhur
ZakkYakk
Anhur
5,160
1,681
0
4,441
12,094
4,690
0
4,067
7,907
0
47,229
W
Athena
5,276
1,779
0
4,651
14,378
11,929
0
4,753
9,625
23,777
0
L
Danzaburou
daleybear
Danzaburou
6,678
2,879
0
1,483
11,798
4,985
0
1,596
10,153
0
60,272
W
Fenrir
10,076
2,233
0
684
12,832
6,467
0
2,343
10,489
0
70,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,301
Gold Earned
39,490
414
Minions Killed
469
0
Camps Cleared
0
1,464,292
Distance Traveled
1,506,306
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,655
510
120
8
0
259,366
6
L
Geb
6,674
445
21
1
0
275,470
7
W
Zhong Kui
8,110
541
102
7
0
276,338
3
L
Hera
8,161
544
139
9
0
297,054
2
W
Apollo
8,495
566
117
8
0
280,557
1
L
Arachne
8,352
557
96
6
0
297,710
0
L
Anhur
7,998
533
70
5
0
330,002
0
W
Athena
7,292
486
33
2
0
346,052
0
L
Danzaburou
7,116
474
88
6
0
264,056
0
W
Fenrir
7,938
529
97
6
0
343,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role