Player Matchup

Chiron
Chiron
Bandit_Noir
Chiron
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 60L
1,481 Elo+
Solo
Izanami
Izanami
BeamBrah
Izanami
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 96L
1,213 Elo+
Party 3
Yu Huang
Yu Huang
Nayrbxd
Yu Huang
Level 47
God Stats
5W - 1L
1,717 SR
Queue Stats
44W - 45L
1,404 Elo+
Solo
Bellona
Bellona
aTyrant
Bellona
Level 42
God Stats
7W - 2L
1,590 SR
Queue Stats
125W - 129L
1,347 Elo+
Party 3
Mulan
Mulan
majorpayne369
Mulan
Level 125
God Stats
29W - 21L
1,754 SR
Queue Stats
494W - 455L
1,545 Elo+
Solo
Team Averages
Level 70
1,612 SR
1,398 Elo+

VS

Team Averages
Level 81
1,374 SR
1,479 Elo+
Surtr
Surtr
 
Surtr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
CertifiedPark
Charon
Level 29
God Stats
5W - 4L
1,391 SR
Queue Stats
71W - 77L
1,457 Elo+
Party 2
Ishtar
Ishtar
CtrlMyPark
Ishtar
Level 45
God Stats
9W - 13L
1,387 SR
Queue Stats
76W - 79L
1,452 Elo+
Party 2
Maui
Maui
Victor_4-5-6
Maui
Level 82
God Stats
6W - 8L
1,285 SR
Queue Stats
76W - 75L
1,444 Elo+
Solo
Arachne
Arachne
tommygc127
Arachne
Level 128
God Stats
0W - 2L
1,307 SR
Queue Stats
2W - 4L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
4 / 0 / 0
7,052
705
4,386
4,898
1,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
BeamBrah
Izanami
8
0 / 1 / 0
4,678
468
2,336
6,569
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Yu Huang
Nayrbxd
Yu Huang
8
0 / 1 / 1
4,931
493
3,621
5,615
2,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
aTyrant
Bellona
11
0 / 0 / 0
5,864
586
4,955
6,443
6,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
1 / 1 / 2
4,886
489
5,280
6,037
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 0 / 0
5,585
559
3,430
9,087
6,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 1
5,594
559
3,210
6,047
4,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
CtrlMyPark
Ishtar
9
0 / 0 / 1
5,143
514
4,093
4,959
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 3 / 0
4,468
447
795
4,855
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
tommygc127
Arachne
8
3 / 1 / 0
4,911
491
3,622
7,525
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
3
3
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
0
0
W
Chiron
4
0
0
4
W
Izanami
BeamBrah
Izanami
0
1
0
0
L
0
1
1
0.5
L
Ishtar
CtrlMyPark
Ishtar
0
0
1
0.5
W
Yu Huang
Nayrbxd
Yu Huang
0
1
1
0.5
L
0
3
0
0
W
Bellona
aTyrant
Bellona
0
0
0
0
W
1
1
2
2
L
Arachne
tommygc127
Arachne
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,578
Damage
15,150
29,562
Taken
32,473
16,021
Mitigated
17,914
10,797
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,430
1,577
0
2,373
9,087
6,796
0
0
8,372
296
31,995
W
Chiron
4,386
1,945
119
2,090
4,898
1,848
0
656
4,242
0
58,715
W
Izanami
BeamBrah
Izanami
2,336
1,666
195
2,276
6,569
2,111
152
1,369
5,200
28
25,731
L
3,210
356
0
2,360
6,047
4,195
0
1,256
4,791
18,903
887
L
Ishtar
CtrlMyPark
Ishtar
4,093
2,239
0
3,090
4,959
1,799
0
2,305
2,654
0
42,611
W
Yu Huang
Nayrbxd
Yu Huang
3,621
231
929
1,122
5,615
2,454
0
1,192
4,423
15,615
0
L
795
439
0
172
4,855
2,182
0
0
4,855
12,278
4,512
W
Bellona
aTyrant
Bellona
4,955
1,883
0
2,534
6,443
6,504
0
124
6,319
0
42,327
W
5,280
1,660
0
1,532
6,037
3,104
0
362
5,675
0
30,280
L
Arachne
tommygc127
Arachne
3,622
2,327
0
2,673
7,525
2,942
0
88
7,437
0
20,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,411
Gold Earned
25,701
312
Minions Killed
230
0
Camps Cleared
0
972,642
Distance Traveled
907,735
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,585
559
66
7
0
166,518
0
W
Chiron
7,052
705
102
10
0
179,306
2
W
Izanami
4,678
468
53
5
0
192,188
0
L
Charon
5,594
559
18
2
0
194,970
2
L
Ishtar
5,143
514
84
8
0
213,543
0
W
Yu Huang
4,931
493
19
2
0
190,113
0
L
Maui
4,468
447
34
3
0
117,795
1
W
Bellona
5,864
586
89
9
0
203,331
1
W
Mulan
4,886
489
49
5
0
207,704
2
L
Arachne
4,911
491
28
3
0
214,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role