Player Matchup

Cerberus
Cerberus
CrunchyCack
Cerberus
Level 149
God Stats
15W - 9L
1,764 SR
Queue Stats
465W - 383L
1,605 Elo+
Party 1
Medusa
Medusa
CrustyCack
Medusa
Level 147
God Stats
16W - 11L
1,815 SR
Queue Stats
585W - 464L
1,604 Elo+
Party 1
Hercules
Hercules
br077
Hercules
Level 16
God Stats
62W - 36L
1,652 SR
Queue Stats
249W - 203L
1,587 Elo+
Party 1
Team Averages
Level 104
1,744 SR
1,599 Elo+

VS

Team Averages
Level 41
1,621 SR
1,533 Elo+
Hun Batz
Hun Batz
Kobecopter
Hun Batz
Level 34
God Stats
7W - 4L
1,509 SR
Queue Stats
50W - 38L
1,561 Elo+
Party 2
Gilgamesh
Gilgamesh
eshteguey
Gilgamesh
Level 64
God Stats
40W - 19L
1,656 SR
Queue Stats
115W - 109L
1,426 Elo+
Party 2
Mercury
Mercury
profspeed
Mercury
Level 26
God Stats
1W - 2L
1,699 SR
Queue Stats
4W - 3L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CrunchyCack
Cerberus
16
6 / 1 / 5
10,381
742
13,056
12,439
14,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
CrustyCack
Medusa
18
5 / 1 / 6
10,858
776
15,104
11,869
5,083
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
br077
Hercules
15
1 / 2 / 11
9,749
696
4,647
8,359
10,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kobecopter
Hun Batz
14
1 / 4 / 3
9,458
676
11,862
14,749
6,634
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
eshteguey
Gilgamesh
13
1 / 1 / 2
9,136
653
5,465
12,076
5,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
profspeed
Mercury
13
2 / 7 / 1
8,681
620
5,043
12,205
3,272
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
4
4
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CrunchyCack
Cerberus
6
1
5
8.5
W
Medusa
CrustyCack
Medusa
5
1
6
8
L
Hun Batz
Kobecopter
Hun Batz
1
4
3
0.63
W
Hercules
br077
Hercules
1
2
11
3.25
L
Gilgamesh
eshteguey
Gilgamesh
1
1
2
2
L
Mercury
profspeed
Mercury
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,807
Damage
22,370
32,667
Taken
39,030
30,092
Mitigated
15,035
8,083
Healing
3,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CrunchyCack
Cerberus
13,056
181
0
1,926
12,439
14,908
255
0
12,356
22,270
3,016
W
Medusa
CrustyCack
Medusa
15,104
6,514
0
4,091
11,869
5,083
1,397
29
11,814
0
79,485
L
Hun Batz
Kobecopter
Hun Batz
11,862
1,288
0
1,880
14,749
6,634
100
3,721
10,280
0
44,421
W
Hercules
br077
Hercules
4,647
498
0
2,066
8,359
10,101
0
0
8,269
1,417
9,483
L
Gilgamesh
eshteguey
Gilgamesh
5,465
565
0
874
12,076
5,129
0
3,325
8,022
0
31,499
L
Mercury
profspeed
Mercury
5,043
1,366
0
264
12,205
3,272
93
4,485
7,258
0
16,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,988
Gold Earned
27,275
174
Minions Killed
143
0
Camps Cleared
0
800,072
Distance Traveled
716,299
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,381
742
31
2
0
248,478
4
W
Medusa
10,858
776
123
9
0
276,048
0
L
Hun Batz
9,458
676
64
5
0
249,998
0
W
Hercules
9,749
696
20
1
0
275,546
0
L
Gilgamesh
9,136
653
54
4
0
233,909
2
L
Mercury
8,681
620
25
2
0
232,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role