Player Matchup

Merlin
Merlin
Alambrito118
Merlin
Level 157
God Stats
4W - 3L
1,609 SR
Queue Stats
199W - 192L
1,550 Elo+
Solo
Athena
Athena
Battleroach9257
Athena
Level 149
God Stats
3W - 7L
1,389 SR
Queue Stats
28W - 31L
1,545 Elo+
Party 1
Arachne
Arachne
RenValentine
Arachne
Level 177
God Stats
7W - 12L
1,479 SR
Queue Stats
56W - 53L
1,548 Elo+
Party 1
Nut
Nut
TwidlyWinks
Nut
Level 163
God Stats
2W - 1L
1,469 SR
Queue Stats
71W - 79L
1,579 Elo+
Solo
Sol
Sol
XxKrazyxX
Sol
Level 107
God Stats
5W - 5L
1,675 SR
Queue Stats
182W - 165L
1,627 Elo+
Solo
Team Averages
Level 151
1,524 SR
1,570 Elo+

VS

Team Averages
Level 133
1,614 SR
1,514 Elo+
Ne Zha
Ne Zha
AIG Fear
Ne Zha
Level 179
God Stats
1W - 1L
1,751 SR
Queue Stats
187W - 193L
1,482 Elo+
Solo
Achilles
Achilles
CongTermLimits
Achilles
Level 132
God Stats
11W - 15L
1,397 SR
Queue Stats
60W - 61L
1,540 Elo+
Party 2
Nut
Nut
DrakeDaring
Nut
Level 127
God Stats
23W - 21L
1,571 SR
Queue Stats
62W - 57L
1,560 Elo+
Party 2
Charon
Charon
Nexo21
Charon
Level 124
God Stats
3W - 1L
1,733 SR
Queue Stats
28W - 38L
1,524 Elo+
Party 2
Merlin
Merlin
SirKipAlot
Merlin
Level 102
God Stats
2W - 4L
1,616 SR
Queue Stats
24W - 21L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 0 / 2
10,495
617
3,644
8,690
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 1 / 2
8,625
507
5,745
13,714
15,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
RenValentine
Arachne
13
1 / 3 / 7
8,257
486
4,860
14,997
6,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 1 / 3
10,186
599
9,058
8,271
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 2 / 1
10,183
599
12,080
15,049
5,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AIG Fear
Ne Zha
12
2 / 5 / 3
7,060
415
7,898
14,438
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
14
3 / 2 / 1
8,099
476
10,195
18,625
20,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 1
7,794
458
6,532
9,603
4,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Nexo21
Charon
13
1 / 2 / 6
8,403
494
7,818
11,977
13,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
SirKipAlot
Merlin
16
0 / 1 / 1
8,577
505
7,344
6,267
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
12
Kills
7
7
Deaths
12
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AIG Fear
Ne Zha
2
5
3
0.7
W
Merlin
4
0
2
5
W
2
1
2
3
L
Achilles
3
2
1
1.75
L
1
2
1
0.75
L
Charon
Nexo21
Charon
1
2
6
2
W
Arachne
RenValentine
Arachne
1
3
7
1.5
L
Merlin
SirKipAlot
Merlin
0
1
1
0.5
W
2
1
3
3.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,387
Damage
39,787
60,721
Taken
60,910
35,032
Mitigated
46,741
19,493
Healing
21,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AIG Fear
Ne Zha
7,898
2,447
0
5,353
14,438
5,864
0
3,376
11,062
0
40,619
W
Merlin
3,644
280
0
1,980
8,690
3,722
176
3,923
4,413
95,406
0
W
5,745
1,518
0
1,401
13,714
15,125
93
3,985
9,280
22,690
2,906
L
Achilles
10,195
955
0
9,045
18,625
20,995
0
8,717
9,908
0
61,082
L
6,532
4,700
0
4,025
9,603
4,239
0
1,237
8,366
0
71,793
L
Charon
Nexo21
Charon
7,818
1,418
0
1,822
11,977
13,145
0
3,827
8,150
26,664
767
W
Arachne
RenValentine
Arachne
4,860
2,839
0
4,706
14,997
6,760
137
2,660
12,084
0
52,728
L
Merlin
SirKipAlot
Merlin
7,344
931
0
851
6,267
2,498
0
1,908
4,359
81,328
0
W
9,058
4,582
0
2,047
8,271
4,195
949
1,580
6,669
0
106,868
W
12,080
5,657
0
9,359
15,049
5,230
1,071
1,911
12,035
68,277
15,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,746
Gold Earned
39,933
570
Minions Killed
485
0
Camps Cleared
0
1,621,942
Distance Traveled
1,655,820
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,060
415
65
4
0
289,383
0
W
Merlin
10,495
617
174
10
0
322,932
6
W
Athena
8,625
507
36
2
0
364,501
2
L
Achilles
8,099
476
95
6
0
336,496
3
L
Nut
7,794
458
118
7
0
340,574
6
L
Charon
8,403
494
46
3
0
331,488
5
W
Arachne
8,257
486
68
4
0
362,898
2
L
Merlin
8,577
505
161
9
0
357,879
2
W
Nut
10,186
599
166
10
0
290,539
2
W
Sol
10,183
599
126
7
0
281,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role