Player Matchup

Agni
Agni
 
Agni
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
D4dlyfe
Hel
Level 110
God Stats
0W - 2L
1,285 SR
Queue Stats
96W - 97L
1,522 Elo+
Party 2
Artemis
Artemis
Jebenak
Artemis
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 43L
1,459 Elo+
Party 3
Yu Huang
Yu Huang
Jimzy the Great
Yu Huang
Level 159
God Stats
1W - 4L
1,157 SR
Queue Stats
254W - 264L
1,531 Elo+
Party 2
Ymir
Ymir
Mr8Grumpy
Ymir
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 63L
1,450 Elo+
Party 2
Team Averages
Level 97
1,388 SR
1,492 Elo+

VS

Team Averages
Level 101
1,462 SR
1,526 Elo+
Sun Wukong
Sun Wukong
ArisenFenrir
Sun Wukong
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 35L
1,640 Elo+
Party 1
Tiamat
Tiamat
CerbyWerby
Tiamat
Level 136
God Stats
5W - 3L
1,498 SR
Queue Stats
142W - 132L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
ChexLeMenoux
Danzaburou
Level 26
God Stats
1W - 1L
1,313 SR
Queue Stats
68W - 52L
1,462 Elo+
Solo
Hel
Hel
OCDEE
Hel
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 20L
1,577 Elo+
Party 4
Achilles
Achilles
RTFirefly
Achilles
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,521 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 3 / 1
7,569
757
9,996
8,146
3,795
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
12
0 / 6 / 3
6,810
681
5,503
12,563
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Artemis
Jebenak
Artemis
11
0 / 5 / 2
6,271
627
5,142
10,368
4,757
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yu Huang
14
1 / 4 / 3
7,330
733
9,951
11,454
6,463
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
2 / 3 / 3
7,622
762
2,988
20,234
16,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArisenFenrir
Sun Wukong
15
5 / 2 / 10
9,025
903
9,139
10,560
10,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
CerbyWerby
Tiamat
14
3 / 2 / 10
8,685
869
14,114
8,860
11,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
ChexLeMenoux
Danzaburou
14
4 / 2 / 13
9,306
931
15,654
16,244
18,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hel
OCDEE
Hel
15
3 / 1 / 14
8,645
865
8,608
9,105
6,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
RTFirefly
Achilles
16
6 / 1 / 9
9,127
913
12,334
12,886
16,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
77
6
Kills
21
21
Deaths
8
12
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
3
1
1.17
W
Sun Wukong
ArisenFenrir
Sun Wukong
5
2
10
5
W
Tiamat
CerbyWerby
Tiamat
3
2
10
4
W
Danzaburou
ChexLeMenoux
Danzaburou
4
2
13
5.25
L
Hel
0
6
3
0.25
L
Artemis
Jebenak
Artemis
0
5
2
0.2
L
Yu Huang
1
4
3
0.63
L
Ymir
2
3
3
1.17
W
Hel
OCDEE
Hel
3
1
14
10
W
Achilles
RTFirefly
Achilles
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,580
Damage
59,849
62,765
Taken
57,655
36,504
Mitigated
62,917
23,809
Healing
31,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
9,996
624
779
651
8,146
3,795
90
2,422
5,520
20,952
0
W
Sun Wukong
ArisenFenrir
Sun Wukong
9,139
590
566
471
10,560
10,303
1,574
4,940
5,620
0
19,373
W
Tiamat
CerbyWerby
Tiamat
14,114
553
0
2,639
8,860
11,047
364
4,747
4,113
19,553
949
W
Danzaburou
ChexLeMenoux
Danzaburou
15,654
4,910
1,090
4,599
16,244
18,264
688
6,073
10,171
0
25,112
L
Hel
5,503
534
5,689
3,638
12,563
5,204
0
4,625
7,632
14,749
0
L
Artemis
Jebenak
Artemis
5,142
2,278
832
1,083
10,368
4,757
343
3,238
6,608
0
9,661
L
Yu Huang
9,951
706
1,518
2,302
11,454
6,463
0
4,032
6,754
19,046
706
L
Ymir
2,988
53
624
6,693
20,234
16,285
0
6,851
12,435
4,804
0
W
Hel
OCDEE
Hel
8,608
321
11,988
6,423
9,105
6,326
1,872
6,913
2,192
23,024
0
W
Achilles
RTFirefly
Achilles
12,334
1,920
1,106
2,780
12,886
16,977
584
5,389
7,497
117
17,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,602
Gold Earned
44,788
77
Minions Killed
113
0
Camps Cleared
0
828,082
Distance Traveled
943,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,569
757
16
2
0
210,493
0
W
Sun Wukong
9,025
903
28
3
0
192,014
0
W
Tiamat
8,685
869
19
2
0
167,102
0
W
Danzaburou
9,306
931
13
1
0
176,138
0
L
Hel
6,810
681
18
2
0
161,984
0
L
Artemis
6,271
627
8
1
0
149,105
0
L
Yu Huang
7,330
733
25
3
0
152,965
0
L
Ymir
7,622
762
10
1
0
153,535
0
W
Hel
8,645
865
36
4
0
196,930
0
W
Achilles
9,127
913
17
2
0
210,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role