Player Matchup

Geb
Geb
JudgedJoker123
Geb
Level 127
God Stats
7W - 12L
1,531 SR
Queue Stats
96W - 80L
1,389 Elo+
Party 4
Ravana
Ravana
Kaustic Lor
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,618 Elo+
Party 3
Nut
Nut
King Flare9440
Nut
Level 155
God Stats
4W - 4L
1,575 SR
Queue Stats
96W - 95L
1,517 Elo+
Party 3
Ymir
Ymir
Little Gray 97
Ymir
Level 154
God Stats
37W - 28L
1,483 SR
Queue Stats
386W - 380L
1,481 Elo+
Party 4
Hel
Hel
im phat n uglee
Hel
Level 134
God Stats
1W - 8L
1,332 SR
Queue Stats
428W - 392L
1,571 Elo+
Solo
Team Averages
Level 119
1,484 SR
1,515 Elo+

VS

Team Averages
Level 132
1,541 SR
1,496 Elo+
Artemis
Artemis
 
Artemis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
K00LA1DCRUSH
Cerberus
Level 102
God Stats
12W - 5L
1,398 SR
Queue Stats
296W - 276L
1,527 Elo+
Party 2
Kukulkan
Kukulkan
KuKu4PentaKillz
Kukulkan
Level 155
God Stats
8W - 3L
1,893 SR
Queue Stats
287W - 252L
1,569 Elo+
Party 2
Shiva
Shiva
Mickeyyaboi
Shiva
Level 151
God Stats
9W - 5L
1,591 SR
Queue Stats
508W - 499L
1,509 Elo+
Party 1
Cliodhna
Cliodhna
Xori Laurel
Cliodhna
Level 121
God Stats
1W - 1L
1,324 SR
Queue Stats
74W - 106L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
6,050
432
3,679
10,401
5,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
10
0 / 5 / 2
5,716
408
3,040
10,545
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 0
7,408
529
4,930
8,079
2,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
1 / 4 / 0
7,250
518
7,245
13,177
7,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 0
7,190
514
4,545
8,284
2,577
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
2 / 3 / 3
7,368
526
7,557
7,161
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
K00LA1DCRUSH
Cerberus
15
4 / 1 / 4
8,214
587
9,898
12,668
9,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
15
2 / 0 / 1
8,699
621
4,211
4,877
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
7 / 1 / 4
8,270
591
6,650
9,168
7,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
Xori Laurel
Cliodhna
13
2 / 2 / 6
7,003
500
6,930
11,841
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
17
17
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
3
3
1.17
L
0
3
4
0.67
W
Cerberus
K00LA1DCRUSH
Cerberus
4
1
4
6
L
Ravana
0
5
2
0.2
L
4
2
0
2
W
Kukulkan
2
0
1
2.5
L
1
4
0
0.25
W
7
1
4
9
W
Cliodhna
Xori Laurel
Cliodhna
2
2
6
2.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,439
Damage
35,246
50,486
Taken
45,715
22,690
Mitigated
26,860
14,477
Healing
13,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,557
3,197
0
1,384
7,161
2,680
447
1,059
6,102
0
45,423
L
3,679
332
0
1,847
10,401
5,930
0
2,301
7,948
13,798
0
W
Cerberus
K00LA1DCRUSH
Cerberus
9,898
522
0
5,839
12,668
9,849
0
5,695
6,273
53,338
2,248
L
Ravana
3,040
1,050
0
3,544
10,545
3,687
0
1,905
8,404
0
25,308
L
4,930
1,987
0
1,625
8,079
2,788
591
0
8,079
0
56,130
W
Kukulkan
4,211
444
0
1,005
4,877
2,036
0
1,681
2,974
74,428
614
L
7,245
1,628
0
2,370
13,177
7,708
0
6,141
6,147
53,559
566
W
6,650
1,122
0
2,134
9,168
7,308
13
2,536
6,484
0
27,251
W
Cliodhna
Xori Laurel
Cliodhna
6,930
1,487
0
2,974
11,841
4,987
70
2,784
8,853
0
51,047
L
4,545
517
1,058
4,033
8,284
2,577
0
1,886
6,178
46,950
776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,614
Gold Earned
39,554
343
Minions Killed
466
0
Camps Cleared
0
1,271,761
Distance Traveled
1,350,069
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,368
526
78
6
0
236,029
0
L
Geb
6,050
432
14
1
0
269,824
0
W
Cerberus
8,214
587
128
9
0
257,710
0
L
Ravana
5,716
408
43
3
0
257,928
0
L
Nut
7,408
529
88
6
0
255,349
0
W
Kukulkan
8,699
621
160
11
0
280,647
3
L
Ymir
7,250
518
104
7
0
228,956
1
W
Shiva
8,270
591
37
3
0
278,878
2
W
Cliodhna
7,003
500
63
5
0
296,805
0
L
Hel
7,190
514
94
7
0
259,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role