Player Matchup

Nut
Nut
 
Nut
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Doug9598
Mercury
Level 141
God Stats
0W - 2L
1,550 SR
Queue Stats
9W - 21L
1,389 Elo+
Party 1
Baba Yaga
Baba Yaga
GrandpaWally
Baba Yaga
Level 154
God Stats
0W - 1L
1,533 SR
Queue Stats
10W - 17L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
Thecardczar
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 44L
1,533 Elo+
Party 1
Guan Yu
Guan Yu
lb00
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,603 Elo+
Party 1
Team Averages
Level 112
1,517 SR
1,505 Elo+

VS

Team Averages
Level 156
1,548 SR
1,574 Elo+
Olorun
Olorun
 
Olorun
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Defiantsantiago
Loki
Level 174
God Stats
6W - 2L
1,489 SR
Queue Stats
94W - 85L
1,596 Elo+
Party 2
Gilgamesh
Gilgamesh
NWLT Zero
Gilgamesh
Level 129
God Stats
42W - 36L
1,661 SR
Queue Stats
420W - 369L
1,596 Elo+
Solo
Ymir
Ymir
lLatedl
Ymir
Level 233
God Stats
7W - 6L
1,500 SR
Queue Stats
227W - 255L
1,527 Elo+
Party 2
Anhur
Anhur
siralemvolt
Anhur
Level 124
God Stats
3W - 3L
1,589 SR
Queue Stats
76W - 78L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
1 / 2 / 0
6,332
452
2,987
7,377
2,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
Doug9598
Mercury
10
0 / 3 / 1
5,853
418
1,913
11,674
4,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
GrandpaWally
Baba Yaga
14
0 / 2 / 0
7,242
517
6,598
6,971
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Thecardczar
Sun Wukong
12
0 / 2 / 1
6,261
447
5,168
9,912
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
lb00
Guan Yu
11
1 / 0 / 1
6,550
468
4,132
14,388
12,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
2 / 0 / 0
8,061
576
5,856
9,006
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 0 / 3
7,967
569
5,941
7,791
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
NWLT Zero
Gilgamesh
14
1 / 0 / 2
8,659
619
6,708
12,636
10,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
lLatedl
Ymir
10
2 / 2 / 2
7,007
501
6,296
11,669
7,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 0 / 1
7,671
548
2,448
4,745
1,986
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
8
9
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
2
0
0.5
W
Olorun
 
Olorun
2
0
0
2
W
2
0
3
3.5
L
Mercury
Doug9598
Mercury
0
3
1
0.17
L
Baba Yaga
GrandpaWally
Baba Yaga
0
2
0
0
W
Gilgamesh
NWLT Zero
Gilgamesh
1
0
2
2
L
Sun Wukong
Thecardczar
Sun Wukong
0
2
1
0.25
W
Ymir
lLatedl
Ymir
2
2
2
1.5
L
Guan Yu
lb00
Guan Yu
1
0
1
1.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,798
Damage
27,249
50,322
Taken
45,847
31,409
Mitigated
27,107
18,523
Healing
18,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,987
1,451
0
1,910
7,377
2,536
0
1,334
6,043
0
42,072
W
Olorun
 
Olorun
5,856
2,269
652
5,176
9,006
3,523
443
4,086
4,559
69,223
1,098
W
5,941
2,056
0
5,837
7,791
2,933
0
773
6,968
0
76,407
L
Mercury
Doug9598
Mercury
1,913
516
0
4,894
11,674
4,405
0
2,389
9,285
0
33,675
L
Baba Yaga
GrandpaWally
Baba Yaga
6,598
795
0
1,592
6,971
2,701
0
2,544
4,427
63,697
979
W
Gilgamesh
NWLT Zero
Gilgamesh
6,708
1,425
0
2,452
12,636
10,983
0
0
11,921
0
69,683
L
Sun Wukong
Thecardczar
Sun Wukong
5,168
631
0
1,466
9,912
9,154
0
1,488
8,424
0
41,562
W
Ymir
lLatedl
Ymir
6,296
1,920
0
1,962
11,669
7,682
0
1,115
10,355
22,607
2,521
L
Guan Yu
lb00
Guan Yu
4,132
726
1,257
7,404
14,388
12,613
0
4,188
10,200
0
39,064
W
2,448
1,386
0
1,955
4,745
1,986
2,203
0
4,745
0
68,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
39,365
387
Minions Killed
503
0
Camps Cleared
0
1,376,789
Distance Traveled
1,395,703
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,332
452
73
5
0
248,361
5
W
Olorun
8,061
576
122
9
0
277,079
0
W
Loki
7,967
569
123
9
0
349,794
0
L
Mercury
5,853
418
61
4
0
299,747
0
L
Baba Yaga
7,242
517
140
10
0
281,775
0
W
Gilgamesh
8,659
619
111
8
0
252,042
4
L
Sun Wukong
6,261
447
66
5
0
255,057
0
W
Ymir
7,007
501
24
2
0
277,975
2
L
Guan Yu
6,550
468
47
3
0
291,849
3
W
Anhur
7,671
548
123
9
0
238,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role