Player Matchup

Da Ji
Da Ji
Abcaerd
Da Ji
Level 102
God Stats
0W - 1L
1,285 SR
Queue Stats
44W - 49L
1,488 Elo+
Party 1
Bellona
Bellona
HaroIvan
Bellona
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,436 Elo+
Party 1
Zeus
Zeus
NoT_Peepzao
Zeus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 58L
1,474 Elo+
Party 1
Team Averages
Level 92
1,428 SR
1,466 Elo+

VS

Team Averages
Level 128
1,499 SR
1,538 Elo+
Heimdallr
Heimdallr
Mídgar
Heimdallr
Level 127
God Stats
21W - 17L
1,505 SR
Queue Stats
158W - 76L
1,635 Elo+
Solo
Discordia
Discordia
TJL11
Discordia
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 72L
1,491 Elo+
Party 2
Gilgamesh
Gilgamesh
daed man 707
Gilgamesh
Level 106
God Stats
26W - 12L
1,493 SR
Queue Stats
76W - 63L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Abcaerd
Da Ji
10
1 / 6 / 3
6,498
650
4,618
9,173
4,744
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
HaroIvan
Bellona
12
0 / 3 / 3
6,551
655
5,607
9,612
9,913
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
3 / 4 / 1
7,740
774
3,740
7,116
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Mídgar
Heimdallr
14
3 / 1 / 7
8,225
823
8,636
4,525
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
TJL11
Discordia
14
7 / 2 / 6
8,540
854
5,899
5,279
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
daed man 707
Gilgamesh
13
3 / 1 / 9
8,025
803
7,770
10,896
10,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
13
13
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Abcaerd
Da Ji
1
6
3
0.42
L
Bellona
HaroIvan
Bellona
0
3
3
0.5
W
Heimdallr
Mídgar
Heimdallr
3
1
7
6.5
L
3
4
1
0.88
W
Discordia
TJL11
Discordia
7
2
6
5
W
Gilgamesh
daed man 707
Gilgamesh
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,965
Damage
22,305
25,901
Taken
20,700
17,584
Mitigated
14,546
2,039
Healing
3,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Abcaerd
Da Ji
4,618
1,101
0
105
9,173
4,744
0
1,843
7,262
0
12,893
L
Bellona
HaroIvan
Bellona
5,607
482
0
1,059
9,612
9,913
0
2,649
6,836
78
15,648
W
Heimdallr
Mídgar
Heimdallr
8,636
2,856
0
0
4,525
1,873
239
511
3,928
0
30,746
L
3,740
275
0
875
7,116
2,927
0
1,729
5,274
32,548
0
W
Discordia
TJL11
Discordia
5,899
363
0
1,622
5,279
1,811
288
1,001
4,029
32,295
446
W
Gilgamesh
daed man 707
Gilgamesh
7,770
1,542
0
2,228
10,896
10,862
48
2,334
8,155
953
15,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,789
Gold Earned
24,790
104
Minions Killed
140
0
Camps Cleared
0
612,886
Distance Traveled
538,149
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,498
650
18
2
0
186,382
0
L
Bellona
6,551
655
24
2
0
226,987
0
W
Heimdallr
8,225
823
65
7
0
173,903
0
L
Zeus
7,740
774
62
6
0
199,517
0
W
Discordia
8,540
854
52
5
0
190,879
0
W
Gilgamesh
8,025
803
23
2
0
173,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role