Player Matchup

Thor
Thor
Grandmaster
DeadsNight01
Thor
Grandmaster
Level 273
God Stats
18W - 21L
1,647 SR
Queue Stats
1,238W - 936L
3,201 MMR
Party 2
Vulcan
Vulcan
Diamond II
YouAintReady_x_
Vulcan
Diamond II
Level 137
God Stats
152W - 106L
1,869 SR
Queue Stats
624W - 564L
2,053 MMR
Party 2
Geb
Geb
Diamond III
guitarsobelisk
Geb
Diamond III
Level 220
God Stats
60W - 34L
1,644 SR
Queue Stats
1,255W - 1,107L
2,134 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 210
1,720 SR
2,463 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,557 SR
1,528 MMR
Ra
Ra
Bronze III
CaydensPet
Ra
Bronze III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,600 MMR
Party 1
King Arthur
King Arthur
Bronze III
Fiaskos
King Arthur
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,485 MMR
Party 1
Medusa
Medusa
Bronze III
M0rbidM3rcy
Medusa
Bronze III
Level 67
God Stats
0W - 1L
1,671 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 6 / 4
11,873
913
16,496
15,670
8,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 6 / 4
9,985
768
13,463
11,147
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 11
10,612
816
13,944
18,238
15,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ne ZhaBake KujiraAchillesCharonKuzenbo

VS

Bans
BacchusAresAwilixGaneshaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 9
9,460
728
8,927
11,955
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Fiaskos
King Arthur
15
10 / 3 / 1
10,734
826
16,678
20,731
18,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
13
1 / 6 / 7
8,687
668
5,682
15,759
6,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
15
Kills
13
13
Deaths
15
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
6
9
1.08
W
11
6
4
2.17
L
King Arthur
Fiaskos
King Arthur
10
3
1
3.5
L
Medusa
1
6
7
0.75
W
2
6
4
0.67
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,903
Damage
31,287
45,055
Taken
48,445
28,729
Mitigated
29,065
14,934
Healing
11,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,927
845
866
2,013
11,955
4,816
0
6,405
4,993
33,499
0
W
16,496
4,294
0
5,058
15,670
8,357
817
3,460
11,676
0
45,364
L
King Arthur
Fiaskos
King Arthur
16,678
2,492
0
6,043
20,731
18,224
0
9,554
9,925
0
44,475
L
Medusa
5,682
2,363
0
3,063
15,759
6,025
176
9,193
5,561
0
18,710
W
13,463
4,291
0
2,571
11,147
4,539
434
1,811
8,928
47,557
0
W
13,944
1,011
0
7,305
18,238
15,833
443
3,573
14,278
36,406
4,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,470
Gold Earned
28,881
146
Minions Killed
152
0
Camps Cleared
0
748,069
Distance Traveled
691,144
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,460
728
55
4
0
225,508
0
W
Thor
11,873
913
42
3
0
213,697
5
L
King Arthur
10,734
826
59
5
0
251,637
0
L
Medusa
8,687
668
38
3
0
213,999
2
W
Vulcan
9,985
768
57
4
0
260,578
0
W
Geb
10,612
816
47
4
0
273,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role