Player Matchup

Hachiman
Hachiman
Halfdan306
Hachiman
Level 32
God Stats
21W - 23L
1,457 SR
Queue Stats
28W - 35L
1,459 Elo+
Party 1
Surtr
Surtr
L0N3STREAK
Surtr
Level 62
God Stats
7W - 0L
1,847 SR
Queue Stats
78W - 55L
1,584 Elo+
Solo
Horus
Horus
Treymendous
Horus
Level 28
God Stats
7W - 6L
1,652 SR
Queue Stats
26W - 30L
1,489 Elo+
Party 1
Ratatoskr
Ratatoskr
wyattthesnake
Ratatoskr
Level 87
God Stats
16W - 8L
1,740 SR
Queue Stats
42W - 49L
1,459 Elo+
Party 1
Poseidon
Poseidon
xSlipperyPandax
Poseidon
Level 44
God Stats
16W - 23L
1,441 SR
Queue Stats
25W - 34L
1,402 Elo+
Party 1
Team Averages
Level 51
1,627 SR
1,479 Elo+

VS

Team Averages
Level 64
1,635 SR
1,516 Elo+
Nu Wa
Nu Wa
CloseOsprey5388
Nu Wa
Level 91
God Stats
3W - 3L
1,546 SR
Queue Stats
19W - 31L
1,526 Elo+
Solo
Arachne
Arachne
DrCashew
Arachne
Level 43
God Stats
49W - 35L
1,625 SR
Queue Stats
313W - 288L
1,478 Elo+
Party 2
Artio
Artio
estradieall
Artio
Level 28
God Stats
13W - 11L
1,514 SR
Queue Stats
223W - 213L
1,483 Elo+
Party 2
Vamana
Vamana
kinghosss
Vamana
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 20L
1,590 Elo+
Solo
Jing Wei
Jing Wei
xDropinBodies
Jing Wei
Level 93
God Stats
7W - 4L
1,989 SR
Queue Stats
160W - 142L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Halfdan306
Hachiman
17
5 / 3 / 6
10,384
547
14,667
10,260
4,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
15
1 / 4 / 4
9,809
516
10,133
16,735
14,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 2 / 10
10,633
560
8,792
19,909
15,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
wyattthesnake
Ratatoskr
17
10 / 1 / 1
10,646
560
9,467
14,444
6,980
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
16
2 / 3 / 6
9,744
513
7,859
11,013
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
8,708
458
9,285
10,933
3,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
DrCashew
Arachne
18
9 / 4 / 0
10,642
560
13,763
21,658
11,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 6
8,367
440
4,092
12,587
11,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Vamana
kinghosss
Vamana
16
2 / 3 / 2
10,074
530
12,220
17,115
21,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
xDropinBodies
Jing Wei
13
1 / 6 / 4
8,738
460
9,702
14,870
5,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
22
Kills
13
13
Deaths
22
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Arachne
DrCashew
Arachne
9
4
0
2.25
W
Hachiman
Halfdan306
Hachiman
5
3
6
2.67
W
Surtr
1
4
4
0.75
W
4
2
10
4.5
L
1
3
6
1.33
L
Vamana
kinghosss
Vamana
2
3
2
1
W
Ratatoskr
wyattthesnake
Ratatoskr
10
1
1
10.5
L
Jing Wei
xDropinBodies
Jing Wei
1
6
4
0.5
W
Poseidon
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,918
Damage
49,062
72,361
Taken
77,163
46,137
Mitigated
53,490
16,408
Healing
14,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,285
2,165
0
645
10,933
3,419
238
4,638
6,244
70,366
0
L
Arachne
DrCashew
Arachne
13,763
8,319
0
4,894
21,658
11,629
0
1,636
19,888
0
106,444
W
Hachiman
Halfdan306
Hachiman
14,667
9,826
0
3,167
10,260
4,523
998
1,919
8,341
0
75,205
W
Surtr
10,133
3,204
0
3,152
16,735
14,693
276
1,593
14,305
829
69,103
W
8,792
4,836
1,858
6,703
19,909
15,605
0
2,674
17,127
0
43,688
L
4,092
452
370
3,383
12,587
11,860
0
1,279
11,308
14,703
2,421
L
Vamana
kinghosss
Vamana
12,220
5,734
0
3,082
17,115
21,182
838
295
15,846
0
81,660
W
Ratatoskr
wyattthesnake
Ratatoskr
9,467
1,834
0
1,438
14,444
6,980
0
3,206
11,094
0
81,234
L
Jing Wei
xDropinBodies
Jing Wei
9,702
5,158
0
2,515
14,870
5,400
13
310
14,508
0
64,514
W
Poseidon
7,859
336
0
90
11,013
4,336
412
3,804
7,209
77,105
696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,216
Gold Earned
46,529
518
Minions Killed
520
0
Camps Cleared
0
1,924,090
Distance Traveled
1,741,153
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,708
458
102
5
0
304,434
2
L
Arachne
10,642
560
140
7
0
384,302
0
W
Hachiman
10,384
547
96
5
0
367,110
0
W
Surtr
9,809
516
115
6
0
353,179
0
W
Horus
10,633
560
78
4
0
389,109
11
L
Artio
8,367
440
18
1
0
358,794
9
L
Vamana
10,074
530
158
8
0
307,117
0
W
Ratatoskr
10,646
560
122
6
0
435,019
1
L
Jing Wei
8,738
460
102
5
0
386,506
0
W
Poseidon
9,744
513
107
6
0
379,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role