Player Matchup

Danzaburou
Danzaburou
Bronze III
SnatchMuncher
Danzaburou
Bronze III
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 MMR
Party 2
Cerberus
Cerberus
Bronze III
TheKingBoof
Cerberus
Bronze III
Level 68
God Stats
6W - 7L
1,491 SR
Queue Stats
11W - 10L
1,540 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
dufus2002
Baron Samedi
Silver I
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 22L
1,533 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 81
1,497 SR
1,524 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,640 SR
1,500 MMR
Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Groovemiester
Cthulhu
Bronze III
Level 48
God Stats
0W - 1L
1,845 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Discordia
Discordia
Bronze III
ShadyPuma
Discordia
Bronze III
Level 87
God Stats
0W - 1L
1,574 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SnatchMuncher
Danzaburou
15
7 / 5 / 3
10,281
791
8,497
12,385
5,599
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
TheKingBoof
Cerberus
16
5 / 0 / 6
9,607
739
8,354
13,614
13,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
dufus2002
Baron Samedi
15
0 / 1 / 10
8,908
685
7,001
10,147
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
KuzenboThe MorriganAchillesAnubisBacchus

VS

Bans
FenrirAtlasKukulkanAresChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 5 / 3
9,352
719
9,106
11,983
5,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
14
2 / 5 / 3
8,976
690
7,992
13,933
10,816
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
ShadyPuma
Discordia
14
1 / 2 / 4
8,245
634
14,036
6,696
2,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
12
Kills
6
6
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
5
3
0.9
L
Cthulhu
2
5
3
0.7
L
Discordia
ShadyPuma
Discordia
1
2
4
1.5
W
Danzaburou
SnatchMuncher
Danzaburou
7
5
3
1.7
W
Cerberus
TheKingBoof
Cerberus
5
0
6
8
W
Baron Samedi
dufus2002
Baron Samedi
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,852
Damage
31,134
36,146
Taken
32,612
24,570
Mitigated
19,245
10,670
Healing
3,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,106
4,072
0
987
11,983
5,988
0
4,225
7,413
0
42,440
L
Cthulhu
7,992
332
131
1,969
13,933
10,816
216
6,359
7,235
27,589
829
L
Discordia
ShadyPuma
Discordia
14,036
320
0
0
6,696
2,441
379
2,960
3,567
32,388
0
W
Danzaburou
SnatchMuncher
Danzaburou
8,497
3,736
0
3,337
12,385
5,599
0
6,595
5,697
0
45,441
W
Cerberus
TheKingBoof
Cerberus
8,354
575
0
3,629
13,614
13,792
274
8,411
5,146
16,975
1,326
W
Baron Samedi
dufus2002
Baron Samedi
7,001
463
591
3,113
10,147
5,179
354
6,536
3,551
33,369
1,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,796
Gold Earned
26,573
152
Minions Killed
152
0
Camps Cleared
0
643,943
Distance Traveled
691,302
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,352
719
66
5
0
229,689
0
L
Cthulhu
8,976
690
47
4
0
218,510
0
L
Discordia
8,245
634
39
3
0
243,103
6
W
Danzaburou
10,281
791
66
5
0
187,779
0
W
Cerberus
9,607
739
24
2
0
239,696
0
W
Baron Samedi
8,908
685
62
5
0
216,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role