Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Lord Frazer
Sun Wukong
Level 107
God Stats
57W - 48L
1,584 SR
Queue Stats
212W - 215L
1,516 Elo+
Party 3
Jing Wei
Jing Wei
MrReverent
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,544 Elo+
Party 2
Arachne
Arachne
OmashuPriest
Arachne
Level 126
God Stats
3W - 1L
1,681 SR
Queue Stats
67W - 75L
1,429 Elo+
Party 2
Ymir
Ymir
bodmon2x
Ymir
Level 104
God Stats
6W - 7L
1,801 SR
Queue Stats
408W - 418L
1,468 Elo+
Party 3
Team Averages
Level 123
1,613 SR
1,491 Elo+

VS

Team Averages
Level 139
1,436 SR
1,381 Elo+
Hera
Hera
DaddyCougar5382
Hera
Level 145
God Stats
1W - 3L
1,529 SR
Queue Stats
40W - 75L
1,313 Elo+
Party 1
Scylla
Scylla
MTCougar5241
Scylla
Level 118
God Stats
0W - 1L
1,523 SR
Queue Stats
33W - 64L
1,373 Elo+
Party 1
Ares
Ares
VelveT V3n0m
Ares
Level 11
God Stats
0W - 1L
1,275 SR
Queue Stats
29W - 47L
1,285 Elo+
Party 1
Chiron
Chiron
WrongFerret2281
Chiron
Level 177
God Stats
2W - 1L
1,447 SR
Queue Stats
23W - 25L
1,512 Elo+
Party 1
Bastet
Bastet
assassin nopal
Bastet
Level 244
God Stats
4W - 5L
1,406 SR
Queue Stats
230W - 263L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 0 / 5
9,075
908
10,633
8,385
5,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Lord Frazer
Sun Wukong
15
3 / 0 / 5
8,777
878
7,222
10,103
8,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
MrReverent
Jing Wei
15
1 / 0 / 2
8,289
829
10,249
9,556
4,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
OmashuPriest
Arachne
14
2 / 0 / 6
8,134
813
4,324
6,940
3,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
15
4 / 0 / 2
8,407
841
5,821
6,683
5,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,836
784
3,865
7,024
2,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
13
0 / 3 / 0
7,561
756
4,134
7,574
2,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 0
7,149
715
3,528
12,234
10,401
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 1 / 0
7,752
775
8,237
8,512
3,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 2 / 0
7,642
764
8,848
10,162
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
14
Kills
0
0
Deaths
14
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
5
6.5
L
0
3
0
0
W
Sun Wukong
Lord Frazer
Sun Wukong
3
0
5
5.5
L
Scylla
0
3
0
0
W
Jing Wei
MrReverent
Jing Wei
1
0
2
2
W
Arachne
OmashuPriest
Arachne
2
0
6
5
L
0
5
0
0
L
0
1
0
0
L
0
2
0
0
W
Ymir
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,249
Damage
28,612
41,667
Taken
45,506
26,734
Mitigated
23,664
9,653
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,633
513
0
1,159
8,385
5,239
0
1,517
6,868
22,008
832
L
3,865
719
0
0
7,024
2,797
445
2,010
4,691
29,516
0
W
Sun Wukong
Lord Frazer
Sun Wukong
7,222
866
0
3,160
10,103
8,411
0
3,100
7,003
0
29,647
L
Scylla
4,134
197
0
0
7,574
2,905
852
2,341
4,833
18,984
0
W
Jing Wei
MrReverent
Jing Wei
10,249
8,136
0
1,546
9,556
4,164
577
1,807
7,749
0
36,188
W
Arachne
OmashuPriest
Arachne
4,324
2,556
0
2,802
6,940
3,846
372
2,213
4,727
0
16,377
L
3,528
183
0
0
12,234
10,401
263
3,574
8,041
7,055
861
L
8,237
2,584
575
3,495
8,512
3,518
412
3,047
4,949
0
30,242
L
8,848
1,647
103
3,513
10,162
4,043
54
2,850
6,749
0
20,175
W
Ymir
5,821
603
0
986
6,683
5,074
246
2,702
3,981
18,632
151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
37,940
219
Minions Killed
222
0
Camps Cleared
0
1,043,886
Distance Traveled
964,819
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,075
908
51
5
0
230,382
0
L
Hera
7,836
784
55
6
0
185,162
0
W
Sun Wukong
8,777
878
49
5
0
189,678
0
L
Scylla
7,561
756
43
4
0
165,003
0
W
Jing Wei
8,289
829
66
7
0
230,263
0
W
Arachne
8,134
813
22
2
0
208,559
2
L
Ares
7,149
715
10
1
0
186,881
0
L
Chiron
7,752
775
73
7
0
201,555
0
L
Bastet
7,642
764
41
4
0
226,218
0
W
Ymir
8,407
841
31
3
0
185,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role