Player Matchup

King Arthur
King Arthur
AzureMoon_Heart
King Arthur
Level 27
God Stats
0W - 2L
1,336 SR
Queue Stats
2W - 9L
1,286 Elo+
Party 3
Cliodhna
Cliodhna
Dank Danker
Cliodhna
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,144 Elo+
Party 3
Rama
Rama
gammavolt6423
Rama
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,234 Elo+
Party 3
Fenrir
Fenrir
rainbow1114
Fenrir
Level 85
God Stats
1W - 2L
1,580 SR
Queue Stats
125W - 101L
1,550 Elo+
Party 2
Nox
Nox
tomie0666
Nox
Level 84
God Stats
0W - 1L
1,703 SR
Queue Stats
139W - 114L
1,526 Elo+
Party 2
Team Averages
Level 89
1,524 SR
1,348 Elo+

VS

Team Averages
Level 90
1,397 SR
1,381 Elo+
Yu Huang
Yu Huang
Nyx1107
Yu Huang
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,272 Elo+
Solo
Nut
Nut
SithLordTenno
Nut
Level 159
God Stats
15W - 19L
1,369 SR
Queue Stats
186W - 183L
1,501 Elo+
Solo
Ishtar
Ishtar
peto_Phoenix
Ishtar
Level 78
God Stats
2W - 1L
1,223 SR
Queue Stats
5W - 7L
1,332 Elo+
Party 1
Ymir
Ymir
shaftmasters69
Ymir
Level 84
God Stats
5W - 4L
1,442 SR
Queue Stats
164W - 134L
1,500 Elo+
Solo
Bacchus
Bacchus
xenosis1
Bacchus
Level 65
God Stats
4W - 4L
1,452 SR
Queue Stats
6W - 10L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AzureMoon_Heart
King Arthur
13
1 / 4 / 0
7,626
449
5,576
15,015
13,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cliodhna
Dank Danker
Cliodhna
14
2 / 5 / 0
7,727
455
5,708
17,176
8,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 5 / 2
7,565
445
4,561
10,051
3,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
1 / 3 / 0
8,116
477
5,570
15,284
12,553
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
0 / 2 / 1
8,475
499
7,822
11,076
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Nyx1107
Yu Huang
15
1 / 1 / 2
9,228
543
6,886
8,612
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 0 / 4
10,522
619
11,520
11,908
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
16
5 / 2 / 6
9,642
567
9,867
9,470
4,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 1 / 3
9,950
585
8,394
12,120
7,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
xenosis1
Bacchus
13
1 / 0 / 12
8,570
504
4,877
10,495
12,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
19
19
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AzureMoon_Heart
King Arthur
1
4
0
0.25
L
Cliodhna
Dank Danker
Cliodhna
2
5
0
0.4
W
Yu Huang
Nyx1107
Yu Huang
1
1
2
2
W
5
0
4
7
L
0
5
2
0.2
W
Ishtar
5
2
6
4
L
Fenrir
1
3
0
0.33
W
7
1
3
8.5
L
0
2
1
0.25
W
Bacchus
xenosis1
Bacchus
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,237
Damage
41,544
68,602
Taken
52,605
42,913
Mitigated
34,975
10,095
Healing
9,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AzureMoon_Heart
King Arthur
5,576
543
0
1,756
15,015
13,536
0
1,563
13,452
0
41,368
L
Cliodhna
Dank Danker
Cliodhna
5,708
1,180
0
2,011
17,176
8,094
0
3,086
14,090
0
69,194
W
Yu Huang
Nyx1107
Yu Huang
6,886
1,555
0
375
8,612
3,954
629
4,563
4,049
76,405
0
W
11,520
6,340
0
3,146
11,908
5,569
915
598
11,310
0
84,891
L
4,561
3,706
0
2,428
10,051
3,546
719
2,462
7,589
0
57,179
W
Ishtar
9,867
7,683
0
3,124
9,470
4,700
686
613
8,857
0
77,795
L
Fenrir
5,570
1,332
0
2,650
15,284
12,553
0
4,894
10,390
270
30,325
W
8,394
2,205
0
1,673
12,120
7,970
0
963
11,157
85,705
3,717
L
7,822
649
0
1,250
11,076
5,184
0
7,975
3,101
67,277
1,429
W
Bacchus
xenosis1
Bacchus
4,877
543
0
1,634
10,495
12,782
31
914
9,581
19,126
1,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,509
Gold Earned
47,912
416
Minions Killed
558
0
Camps Cleared
0
1,619,634
Distance Traveled
1,675,686
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,626
449
62
4
0
291,468
0
L
Cliodhna
7,727
455
87
5
0
362,826
3
W
Yu Huang
9,228
543
138
8
0
315,708
0
W
Nut
10,522
619
154
9
0
297,506
0
L
Rama
7,565
445
95
6
0
299,042
2
W
Ishtar
9,642
567
120
7
0
322,914
0
L
Fenrir
8,116
477
30
2
0
347,365
0
W
Ymir
9,950
585
121
7
0
354,004
0
L
Nox
8,475
499
142
8
0
318,933
1
W
Bacchus
8,570
504
25
1
0
385,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role