Player Matchup

Artemis
Artemis
Anchodon
Artemis
Level 88
God Stats
0W - 5L
1,062 SR
Queue Stats
77W - 68L
1,470 Elo+
Solo
Ra
Ra
Ecksdar
Ra
Level 65
God Stats
3W - 5L
1,394 SR
Queue Stats
88W - 98L
1,378 Elo+
Solo
Arachne
Arachne
Ekarevil
Arachne
Level 127
God Stats
13W - 17L
1,470 SR
Queue Stats
69W - 93L
1,425 Elo+
Solo
Ymir
Ymir
GhOsT238709
Ymir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 30L
1,332 Elo+
Solo
Ares
Ares
Twi5t3dS4iNt
Ares
Level 105
God Stats
1W - 4L
1,384 SR
Queue Stats
165W - 154L
1,491 Elo+
Solo
Team Averages
Level 94
1,362 SR
1,419 Elo+

VS

Team Averages
Level 88
1,479 SR
1,528 Elo+
Skadi
Skadi
Lone rider16485
Skadi
Level 63
God Stats
33W - 11L
1,856 SR
Queue Stats
83W - 75L
1,567 Elo+
Solo
Vulcan
Vulcan
MADMAN_GONE_WILD
Vulcan
Level 57
God Stats
17W - 7L
1,701 SR
Queue Stats
176W - 181L
1,401 Elo+
Solo
Da Ji
Da Ji
YAMI6600
Da Ji
Level 129
God Stats
36W - 38L
1,465 SR
Queue Stats
123W - 109L
1,491 Elo+
Solo
Ares
Ares
gouki_SF3
Ares
Level 100
God Stats
1W - 0L
1,207 SR
Queue Stats
3W - 0L
1,762 Elo+
Solo
Poseidon
Poseidon
hulk2324
Poseidon
Level 92
God Stats
2W - 3L
1,164 SR
Queue Stats
185W - 185L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Anchodon
Artemis
10
0 / 4 / 1
6,302
394
4,516
10,375
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 2 / 5
8,028
502
9,211
14,245
5,178
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Ekarevil
Arachne
14
7 / 3 / 2
8,712
545
7,202
13,648
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 0
5,725
358
1,698
8,145
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
5 / 1 / 1
8,766
548
8,944
14,172
13,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
8,031
502
8,629
10,533
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

14
2 / 4 / 3
8,521
533
12,278
9,001
3,988
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
YAMI6600
Da Ji
15
4 / 4 / 2
8,468
529
6,253
13,168
6,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ares
12
1 / 2 / 6
7,781
486
5,011
15,298
14,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
hulk2324
Poseidon
14
1 / 2 / 3
8,068
504
7,725
9,160
5,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
13
Kills
13
13
Deaths
13
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
Anchodon
Artemis
0
4
1
0.13
L
1
2
5
1.75
L
Arachne
Ekarevil
Arachne
7
3
2
2.67
L
0
3
0
0
W
5
1
3
6.5
W
2
4
3
0.88
L
5
1
1
5.5
W
Da Ji
YAMI6600
Da Ji
4
4
2
1.25
W
Ares
1
2
6
2
W
Poseidon
hulk2324
Poseidon
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,571
Damage
39,896
60,585
Taken
57,160
32,650
Mitigated
35,033
16,921
Healing
12,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Anchodon
Artemis
4,516
1,574
0
1,123
10,375
3,857
0
1,381
8,994
0
31,902
L
9,211
1,789
261
6,199
14,245
5,178
0
10,392
3,853
62,834
2,625
L
Arachne
Ekarevil
Arachne
7,202
5,243
0
4,385
13,648
5,759
0
4,816
8,832
0
53,063
L
1,698
150
0
748
8,145
4,711
0
2,395
5,750
19,707
0
W
8,629
3,823
0
2,393
10,533
4,124
2,186
3,055
7,273
0
49,063
W
12,278
4,516
0
1,851
9,001
3,988
177
4,149
4,708
70,350
0
L
8,944
726
0
4,205
14,172
13,145
0
5,838
8,334
63,334
2,219
W
Da Ji
YAMI6600
Da Ji
6,253
659
323
884
13,168
6,973
441
3,564
9,604
0
63,846
W
Ares
5,011
652
432
2,652
15,298
14,200
256
3,135
12,054
34,171
1,348
W
Poseidon
hulk2324
Poseidon
7,725
1,123
0
3,513
9,160
5,748
480
4,837
4,323
57,279
686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,533
Gold Earned
40,869
363
Minions Killed
399
0
Camps Cleared
0
1,313,157
Distance Traveled
1,535,145
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,302
394
50
3
0
211,842
1
L
Ra
8,028
502
105
7
0
286,783
0
L
Arachne
8,712
545
88
6
0
332,060
0
L
Ymir
5,725
358
27
2
0
203,857
2
W
Skadi
8,031
502
72
5
0
305,783
0
W
Vulcan
8,521
533
114
7
0
302,451
0
L
Ares
8,766
548
93
6
0
278,615
0
W
Da Ji
8,468
529
94
6
0
341,375
0
W
Ares
7,781
486
42
3
0
291,529
0
W
Poseidon
8,068
504
77
5
0
294,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role