Player Matchup

Anubis
Anubis
Bkmj33
Anubis
Level 15
God Stats
20W - 14L
1,284 SR
Queue Stats
20W - 17L
1,500 Elo+
Party 2
Horus
Horus
FergusReborn
Horus
Level 47
God Stats
14W - 4L
1,532 SR
Queue Stats
26W - 28L
1,334 Elo+
Party 2
Medusa
Medusa
WindwardMakaio
Medusa
Level 79
God Stats
14W - 5L
1,678 SR
Queue Stats
17W - 13L
1,334 Elo+
Party 2
Team Averages
Level 47
1,498 SR
1,389 Elo+

VS

Team Averages
Level 62
1,466 SR
1,483 Elo+
Chang'e
Chang'e
BranH
Chang'e
Level 66
God Stats
9W - 10L
1,527 SR
Queue Stats
246W - 270L
1,478 Elo+
Party 1
Sobek
Sobek
ConFoundBolt
Sobek
Level 102
God Stats
0W - 2L
1,167 SR
Queue Stats
241W - 259L
1,477 Elo+
Party 1
Chaac
Chaac
murder_bendit23
Chaac
Level 18
God Stats
1W - 1L
1,705 SR
Queue Stats
9W - 12L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bkmj33
Anubis
14
0 / 0 / 5
8,116
738
7,208
5,285
3,386
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
2 / 0 / 4
8,042
731
5,856
7,138
5,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

14
5 / 1 / 2
9,423
857
13,245
10,477
5,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BranH
Chang'e
12
0 / 3 / 0
7,127
648
5,205
8,537
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
6,588
599
2,696
14,155
11,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 0
7,290
663
5,938
8,585
8,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
7
Kills
1
1
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
Bkmj33
Anubis
0
0
5
2.5
L
Chang'e
BranH
Chang'e
0
3
0
0
L
0
2
0
0
W
2
0
4
4
W
5
1
2
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,309
Damage
13,839
22,900
Taken
31,277
13,863
Mitigated
23,135
10,563
Healing
5,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Bkmj33
Anubis
7,208
575
0
938
5,285
3,386
164
1,514
3,625
27,668
227
L
Chang'e
BranH
Chang'e
5,205
454
1,936
2,105
8,537
2,989
0
471
7,960
21,981
607
L
2,696
140
0
978
14,155
11,730
0
5,730
7,929
12,106
134
W
5,856
2,586
1,704
2,988
7,138
5,350
225
2,882
3,950
0
18,008
W
13,245
6,967
0
4,933
10,477
5,127
613
2,494
7,711
0
59,256
L
5,938
451
0
733
8,585
8,416
0
995
7,398
0
15,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,581
Gold Earned
21,005
161
Minions Killed
99
0
Camps Cleared
0
655,684
Distance Traveled
629,803
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,116
738
49
4
0
208,598
0
L
Chang'e
7,127
648
55
5
0
178,422
0
L
Sobek
6,588
599
22
2
0
195,731
0
W
Horus
8,042
731
28
3
0
238,340
0
W
Medusa
9,423
857
84
8
0
208,746
0
L
Chaac
7,290
663
22
2
0
255,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role