Player Matchup

Set
Set
AngeldeDios
Set
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 145L
1,555 Elo+
Party 1
Thoth
Thoth
Ceiliuir
Thoth
Level 145
God Stats
0W - 1L
1,712 SR
Queue Stats
85W - 108L
1,541 Elo+
Party 2
Sol
Sol
CoolOut
Sol
Level 156
God Stats
1W - 1L
1,728 SR
Queue Stats
178W - 146L
1,584 Elo+
Party 1
Sun Wukong
Sun Wukong
memin1117
Sun Wukong
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 102L
1,602 Elo+
Solo
Thanatos
Thanatos
smergenworth
Thanatos
Level 127
God Stats
0W - 2L
1,350 SR
Queue Stats
84W - 87L
1,564 Elo+
Party 2
Team Averages
Level 130
1,558 SR
1,569 Elo+

VS

Team Averages
Level 140
1,458 SR
1,654 Elo+
Ne Zha
Ne Zha
Dracull--
Ne Zha
Level 159
God Stats
1W - 0L
1,180 SR
Queue Stats
9W - 8L
1,582 Elo+
Party 3
Janus
Janus
FuegoMyEggo
Janus
Level 124
God Stats
5W - 3L
1,393 SR
Queue Stats
63W - 55L
1,548 Elo+
Party 3
Xing Tian
Xing Tian
Gillerkav
Xing Tian
Level 148
God Stats
2W - 0L
1,671 SR
Queue Stats
22W - 19L
1,618 Elo+
Party 3
Nut
Nut
JJhortS7
Nut
Level 143
God Stats
4W - 5L
1,544 SR
Queue Stats
22W - 27L
1,748 Elo+
Party 3
Da Ji
Da Ji
KroKodil6537
Da Ji
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,775 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,142
476
5,664
13,309
7,051
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Ceiliuir
Thoth
15
2 / 1 / 1
8,657
577
8,189
7,389
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Sol
15
2 / 1 / 1
8,453
564
6,586
11,696
3,571
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Sun Wukong
memin1117
Sun Wukong
14
3 / 5 / 1
8,689
579
11,090
16,948
13,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
smergenworth
Thanatos
11
3 / 6 / 3
7,697
513
7,759
14,869
13,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dracull--
Ne Zha
14
4 / 2 / 7
8,805
587
6,918
11,176
7,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 1 / 6
8,701
580
4,140
10,281
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Xing Tian
Gillerkav
Xing Tian
15
4 / 2 / 6
9,051
603
10,835
16,719
10,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 1 / 1
9,650
643
9,324
9,373
4,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 5 / 6
7,810
521
10,331
15,929
6,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
11
Kills
18
18
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Thoth
Ceiliuir
Thoth
2
1
1
2.5
L
Sol
2
1
1
2.5
W
Ne Zha
Dracull--
Ne Zha
4
2
7
3.75
W
2
1
6
5
W
Xing Tian
Gillerkav
Xing Tian
4
2
6
3.5
W
3
1
1
3.5
W
5
5
6
1.6
L
Sun Wukong
memin1117
Sun Wukong
3
5
1
0.7
L
Thanatos
smergenworth
Thanatos
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,288
Damage
41,548
64,211
Taken
63,478
40,273
Mitigated
33,155
19,320
Healing
17,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,664
1,990
0
1,666
13,309
7,051
0
1,935
11,064
0
51,127
L
Thoth
Ceiliuir
Thoth
8,189
282
0
513
7,389
2,968
0
1,999
5,094
68,053
1,963
L
Sol
6,586
3,029
0
6,481
11,696
3,571
0
0
11,696
79,144
4,156
W
Ne Zha
Dracull--
Ne Zha
6,918
2,006
0
3,520
11,176
7,713
0
3,045
7,737
0
38,444
W
4,140
208
0
1,000
10,281
3,847
0
3,239
6,579
77,787
0
W
Xing Tian
Gillerkav
Xing Tian
10,835
1,291
0
3,590
16,719
10,616
0
1,051
14,464
54,017
2,108
W
9,324
6,415
0
5,654
9,373
4,100
0
4,280
5,093
0
104,942
W
10,331
3,723
0
3,479
15,929
6,879
938
2,265
13,066
0
50,532
L
Sun Wukong
memin1117
Sun Wukong
11,090
1,903
0
5,356
16,948
13,066
0
6,379
9,167
0
64,795
L
Thanatos
smergenworth
Thanatos
7,759
1,365
0
5,304
14,869
13,617
0
2,136
12,480
0
18,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,638
Gold Earned
44,017
505
Minions Killed
541
0
Camps Cleared
0
1,533,398
Distance Traveled
1,620,444
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,142
476
81
5
0
314,035
1
L
Thoth
8,657
577
152
10
0
338,606
0
L
Sol
8,453
564
137
9
0
293,942
1
W
Ne Zha
8,805
587
44
3
0
359,669
3
W
Janus
8,701
580
142
9
0
337,613
3
W
Xing Tian
9,051
603
114
8
0
290,434
5
W
Nut
9,650
643
172
11
0
298,384
4
W
Da Ji
7,810
521
69
5
0
334,344
1
L
Sun Wukong
8,689
579
117
8
0
284,821
3
L
Thanatos
7,697
513
18
1
0
301,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role