Player Matchup

Nut
Nut
A-Rubberduck671
Nut
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 76L
1,635 Elo+
Party 2
Osiris
Osiris
Figguh
Osiris
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,271 Elo+
Party 2
Thoth
Thoth
LordLopi
Thoth
Level 143
God Stats
3W - 0L
1,829 SR
Queue Stats
33W - 21L
1,408 Elo+
Party 2
Horus
Horus
The_Dumb_Mercy
Horus
Level 64
God Stats
1W - 2L
1,166 SR
Queue Stats
15W - 17L
1,422 Elo+
Party 2
Sobek
Sobek
fuhz671
Sobek
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 75L
1,467 Elo+
Party 2
Team Averages
Level 58
1,499 SR
1,441 Elo+

VS

Team Averages
Level 92
1,407 SR
1,476 Elo+
Janus
Janus
 
Janus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Uzathh
Nut
Level 142
God Stats
0W - 3L
1,267 SR
Queue Stats
14W - 11L
1,381 Elo+
Party 1
Surtr
Surtr
Woundedbad
Surtr
Level 67
God Stats
1W - 3L
1,271 SR
Queue Stats
14W - 9L
1,693 Elo+
Solo
Thanatos
Thanatos
supat0rr3z
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 9
8,920
1,115
3,461
6,842
2,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Figguh
Osiris
14
5 / 2 / 5
9,797
1,225
6,332
8,762
5,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
LordLopi
Thoth
15
5 / 1 / 5
9,584
1,198
8,462
4,588
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 0 / 11
9,390
1,174
7,127
7,534
6,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
fuhz671
Sobek
15
2 / 4 / 10
8,978
1,122
3,841
10,840
10,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

281

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 4 / 4
9,816
1,227
17,208
10,348
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
 
Anubis
13
4 / 2 / 2
9,091
1,136
6,642
4,891
2,574
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
Uzathh
Nut
15
2 / 4 / 3
9,373
1,172
6,390
10,534
3,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
12
0 / 0 / 0
5,753
719
0
0
0
Thanatos
supat0rr3z
Thanatos
13
0 / 5 / 4
8,177
1,022
4,384
7,276
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
15
Kills
8
8
Deaths
15
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
4
1
L
Anubis
 
Anubis
4
2
2
2.5
W
1
1
9
5.5
W
Osiris
Figguh
Osiris
5
2
5
3.75
W
Thoth
LordLopi
Thoth
5
1
5
7.5
W
2
0
11
7.5
L
Nut
Uzathh
Nut
2
4
3
0.88
L
Surtr
0
0
0
0
W
Sobek
fuhz671
Sobek
2
4
10
1.75
L
Thanatos
supat0rr3z
Thanatos
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,223
Damage
34,624
38,566
Taken
33,049
27,661
Mitigated
13,007
6,787
Healing
3,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
17,208
237
82
270
10,348
3,827
0
3,638
6,518
45,535
0
L
Anubis
 
Anubis
6,642
116
0
914
4,891
2,574
0
1,701
3,026
14,773
0
W
3,461
1,677
0
1,119
6,842
2,697
0
3,851
2,884
0
17,058
W
Osiris
Figguh
Osiris
6,332
2,800
0
522
8,762
5,730
0
5,464
2,880
577
16,470
W
Thoth
LordLopi
Thoth
8,462
388
0
0
4,588
1,669
0
2,932
1,418
33,264
0
W
7,127
2,335
1,460
2,626
7,534
6,980
0
3,991
3,235
0
17,813
L
Nut
Uzathh
Nut
6,390
3,657
0
0
10,534
3,924
0
3,968
6,430
0
28,608
L
Surtr
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
fuhz671
Sobek
3,841
411
0
1,060
10,840
10,585
0
6,104
4,299
5,508
1,075
L
Thanatos
supat0rr3z
Thanatos
4,384
988
0
2,103
7,276
2,682
0
3,102
4,087
0
12,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,669
Gold Earned
42,210
159
Minions Killed
160
5
Camps Cleared
5
810,944
Distance Traveled
494,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,816
1,227
88
11
3
154,118
0
L
Anubis
9,091
1,136
20
3
0
77,387
0
W
Nut
8,920
1,115
49
6
1
158,295
0
W
Osiris
9,797
1,225
21
3
1
147,276
0
W
Thoth
9,584
1,198
60
8
1
170,373
0
W
Horus
9,390
1,174
17
2
1
174,099
0
L
Nut
9,373
1,172
35
4
1
140,832
0
L
Surtr
5,753
719
0
0
0
0
0
W
Sobek
8,978
1,122
12
2
1
160,901
0
L
Thanatos
8,177
1,022
17
2
1
122,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role