Player Matchup

Kuzenbo
Kuzenbo
DemonIII_GB11
Kuzenbo
Level 126
God Stats
5W - 1L
1,838 SR
Queue Stats
91W - 89L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
Painelhache
Kukulkan
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 70L
1,475 Elo+
Party 1
Chang'e
Chang'e
TheYeshivaMoor
Chang'e
Level 114
God Stats
29W - 28L
1,582 SR
Queue Stats
38W - 31L
1,547 Elo+
Solo
Hou Yi
Hou Yi
jorgeelpitufin
Hou Yi
Level 135
God Stats
3W - 1L
1,617 SR
Queue Stats
83W - 84L
1,496 Elo+
Party 1
Pele
Pele
xitytemata
Pele
Level 143
God Stats
7W - 4L
1,414 SR
Queue Stats
103W - 99L
1,504 Elo+
Party 1
Team Averages
Level 129
1,590 SR
1,505 Elo+

VS

Team Averages
Level 147
1,478 SR
1,470 Elo+
Merlin
Merlin
MigInsa
Merlin
Level 160
God Stats
1W - 3L
1,293 SR
Queue Stats
43W - 55L
1,393 Elo+
Solo
Ravana
Ravana
XNamelessDemonX
Ravana
Level 148
God Stats
2W - 7L
1,402 SR
Queue Stats
74W - 69L
1,499 Elo+
Solo
Neith
Neith
nikolaija
Neith
Level 159
God Stats
2W - 1L
1,692 SR
Queue Stats
67W - 63L
1,528 Elo+
Party 2
Sylvanus
Sylvanus
pigeonsneedlove
Sylvanus
Level 124
God Stats
13W - 10L
1,537 SR
Queue Stats
99W - 88L
1,557 Elo+
Party 2
Arachne
Arachne
thetsun
Arachne
Level 144
God Stats
34W - 22L
1,467 SR
Queue Stats
123W - 124L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
2 / 0 / 9
8,608
506
5,709
11,104
12,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Painelhache
Kukulkan
16
2 / 2 / 8
9,369
551
6,251
5,984
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 0 / 3
10,772
634
12,844
10,022
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
4 / 0 / 3
9,491
558
8,421
8,800
4,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
4 / 0 / 4
8,976
528
8,990
14,366
6,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MigInsa
Merlin
14
2 / 5 / 0
8,355
491
6,284
11,822
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 4 / 0
7,758
456
4,371
11,334
10,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
nikolaija
Neith
15
0 / 2 / 0
7,966
469
6,677
10,068
4,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
11
0 / 3 / 0
7,078
416
5,663
14,021
12,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
thetsun
Arachne
12
0 / 2 / 0
6,737
396
2,344
13,899
5,184
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
16
Kills
2
2
Deaths
16
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
2
0
9
6.5
L
Merlin
MigInsa
Merlin
2
5
0
0.4
W
Kukulkan
Painelhache
Kukulkan
2
2
8
3
W
4
0
3
5.5
L
0
4
0
0
W
4
0
3
5.5
L
Neith
nikolaija
Neith
0
2
0
0
L
Sylvanus
0
3
0
0
L
Arachne
thetsun
Arachne
0
2
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,215
Damage
25,339
50,276
Taken
61,144
31,005
Mitigated
37,533
17,661
Healing
17,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
5,709
1,778
0
1,534
11,104
12,887
202
2,928
8,131
24,452
0
L
Merlin
MigInsa
Merlin
6,284
421
0
1,731
11,822
4,283
280
4,724
6,724
63,798
0
W
Kukulkan
Painelhache
Kukulkan
6,251
705
0
704
5,984
2,352
472
4,256
1,728
52,907
32
W
12,844
1,770
857
7,241
10,022
5,018
495
354
8,967
82,407
5,811
L
4,371
981
0
2,284
11,334
10,903
0
8,422
2,912
0
56,518
W
8,421
3,664
0
4,247
8,800
4,039
1,450
831
7,969
0
91,128
L
Neith
nikolaija
Neith
6,677
2,649
0
3,973
10,068
4,630
0
3,746
6,278
0
80,661
L
Sylvanus
5,663
1,315
831
4,215
14,021
12,533
0
3,981
9,918
24,528
1,039
L
Arachne
thetsun
Arachne
2,344
1,605
0
4,137
13,899
5,184
0
2,319
11,460
0
53,833
W
8,990
1,878
0
3,078
14,366
6,709
673
3,559
10,710
0
110,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,216
Gold Earned
37,894
612
Minions Killed
499
0
Camps Cleared
0
1,815,732
Distance Traveled
1,536,323
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,608
506
27
2
0
379,985
6
L
Merlin
8,355
491
124
7
0
283,396
4
W
Kukulkan
9,369
551
133
8
0
342,678
3
W
Chang'e
10,772
634
148
9
0
352,153
0
L
Ravana
7,758
456
101
6
0
280,939
0
W
Hou Yi
9,491
558
155
9
0
322,192
4
L
Neith
7,966
469
150
9
0
286,136
0
L
Sylvanus
7,078
416
44
3
0
317,555
2
L
Arachne
6,737
396
80
5
0
368,297
0
W
Pele
8,976
528
149
9
0
418,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role