Player Matchup

Izanami
Izanami
 
Izanami
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
MintChocChip867
Kuzenbo
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 27L
1,138 Elo+
Party 2
Kukulkan
Kukulkan
W1NT3RSC0MiNg15
Kukulkan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 79L
1,138 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,259 Elo+

VS

Team Averages
Level 106
1,568 SR
1,490 Elo+
Achilles
Achilles
Luckystudent885
Achilles
Level 67
God Stats
34W - 24L
1,568 SR
Queue Stats
82W - 78L
1,516 Elo+
Party 1
Chaac
Chaac
Rexfortor
Chaac
Level 149
God Stats
45W - 44L
1,531 SR
Queue Stats
51W - 53L
1,490 Elo+
Party 1
Ra
Ra
ShutUpDog3
Ra
Level 102
God Stats
3W - 1L
1,604 SR
Queue Stats
15W - 12L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 5 / 1
6,487
649
4,803
8,974
3,490
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 2
6,233
623
3,438
9,606
8,795
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
12
1 / 6 / 1
6,667
667
4,637
7,301
3,255
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
6 / 0 / 5
8,441
844
6,351
10,392
9,013
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Rexfortor
Chaac
13
5 / 1 / 8
8,372
837
8,478
9,822
8,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 6
7,931
793
6,691
5,968
2,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
1
Kills
14
14
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
W
Achilles
6
0
5
8.5
L
0
3
2
0.33
W
Chaac
Rexfortor
Chaac
5
1
8
9
W
3
1
6
6
L
Kukulkan
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,878
Damage
21,520
25,881
Taken
26,182
15,540
Mitigated
19,748
1,350
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,803
2,906
0
380
8,974
3,490
0
1,269
7,629
0
29,735
W
Achilles
6,351
959
134
1,450
10,392
9,013
54
2,464
7,928
0
11,828
L
3,438
1,713
0
900
9,606
8,795
0
3,248
6,270
7,519
60
W
Chaac
Rexfortor
Chaac
8,478
369
50
3,117
9,822
8,133
131
3,087
6,735
361
26,734
W
6,691
938
966
1,999
5,968
2,602
296
2,513
3,455
40,857
0
L
Kukulkan
4,637
611
0
70
7,301
3,255
0
2,423
4,842
20,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,387
Gold Earned
24,744
88
Minions Killed
127
0
Camps Cleared
0
529,314
Distance Traveled
604,983
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,487
649
50
5
0
165,258
0
W
Achilles
8,441
844
16
2
0
218,481
0
L
Kuzenbo
6,233
623
7
1
0
193,930
1
W
Chaac
8,372
837
46
5
0
194,803
0
W
Ra
7,931
793
65
7
0
191,699
0
L
Kukulkan
6,667
667
31
3
0
170,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role