Player Matchup

Ne Zha
Ne Zha
Ales550
Ne Zha
Level 132
God Stats
0W - 1L
1,687 SR
Queue Stats
2W - 1L
1,757 Elo+
Solo
Anhur
Anhur
Gebs on fent
Anhur
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 171L
1,538 Elo+
Party 2
Lancelot
Lancelot
PeacePM
Lancelot
Level 132
God Stats
2W - 1L
1,746 SR
Queue Stats
195W - 181L
1,493 Elo+
Party 2
Agni
Agni
ancros1989
Agni
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,278 Elo+
Solo
Achilles
Achilles
dwuhbzy
Achilles
Level 148
God Stats
6W - 12L
1,166 SR
Queue Stats
254W - 236L
1,584 Elo+
Party 2
Team Averages
Level 131
1,520 SR
1,530 Elo+

VS

Team Averages
Level 137
1,520 SR
1,495 Elo+
Danzaburou
Danzaburou
FUDGENUGG3T
Danzaburou
Level 109
God Stats
8W - 3L
1,413 SR
Queue Stats
82W - 69L
1,486 Elo+
Party 1
Ares
Ares
Gaser169
Ares
Level 145
God Stats
2W - 0L
1,675 SR
Queue Stats
158W - 120L
1,518 Elo+
Party 1
Chaac
Chaac
MrStrawberryJam
Chaac
Level 148
God Stats
3W - 0L
1,728 SR
Queue Stats
178W - 151L
1,501 Elo+
Party 1
Vulcan
Vulcan
Primarys4reason
Vulcan
Level 159
God Stats
8W - 6L
1,504 SR
Queue Stats
316W - 290L
1,527 Elo+
Solo
Bellona
Bellona
WrathofViper
Bellona
Level 122
God Stats
1W - 2L
1,281 SR
Queue Stats
5W - 13L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ales550
Ne Zha
11
1 / 2 / 0
6,392
457
5,709
14,117
8,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 2 / 2
6,985
499
2,327
7,785
2,699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
PeacePM
Lancelot
12
1 / 1 / 2
6,924
495
5,358
11,676
5,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 5 / 0
6,540
467
4,333
9,805
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
dwuhbzy
Achilles
13
3 / 5 / 0
7,986
570
12,771
18,751
13,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FUDGENUGG3T
Danzaburou
14
2 / 1 / 3
8,190
585
3,841
5,581
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
13
4 / 1 / 6
7,913
565
7,328
12,043
11,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 4
7,903
565
10,177
10,642
7,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 5
8,078
577
9,988
4,777
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bellona
WrathofViper
Bellona
13
2 / 2 / 2
7,854
561
8,130
16,419
18,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
15
15
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Ales550
Ne Zha
1
2
0
0.5
W
Danzaburou
FUDGENUGG3T
Danzaburou
2
1
3
3.5
W
Ares
4
1
6
7
L
0
2
2
0.5
W
5
1
4
7
L
Lancelot
PeacePM
Lancelot
1
1
2
2
W
2
0
5
4.5
W
Bellona
WrathofViper
Bellona
2
2
2
1.5
L
0
5
0
0
L
Achilles
dwuhbzy
Achilles
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,498
Damage
39,464
62,134
Taken
49,462
34,281
Mitigated
42,525
16,645
Healing
14,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Ales550
Ne Zha
5,709
1,402
0
6,302
14,117
8,376
0
4,505
9,612
0
44,876
W
Danzaburou
FUDGENUGG3T
Danzaburou
3,841
1,153
0
2,130
5,581
2,411
1,161
161
5,420
0
69,229
W
Ares
7,328
260
0
3,492
12,043
11,630
138
1,418
10,625
33,262
0
L
2,327
1,303
0
1,213
7,785
2,699
940
3,369
4,416
0
52,187
W
10,177
1,930
0
2,335
10,642
7,635
0
1,178
9,420
1,578
59,266
L
Lancelot
PeacePM
Lancelot
5,358
517
0
1,924
11,676
5,684
0
912
10,764
0
59,994
W
9,988
636
0
1,019
4,777
2,045
104
1,576
3,201
66,014
4,679
W
Bellona
WrathofViper
Bellona
8,130
3,528
0
5,227
16,419
18,804
0
0
15,051
0
53,816
L
4,333
604
140
1,318
9,805
3,579
0
6,441
3,364
48,774
0
L
Achilles
dwuhbzy
Achilles
12,771
4,193
0
5,748
18,751
13,943
0
2,212
16,539
0
60,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,827
Gold Earned
39,938
456
Minions Killed
465
0
Camps Cleared
0
1,357,026
Distance Traveled
1,472,611
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,392
457
57
4
0
303,897
1
W
Danzaburou
8,190
585
125
9
0
268,456
0
W
Ares
7,913
565
30
2
0
299,538
0
L
Anhur
6,985
499
107
8
0
233,582
0
W
Chaac
7,903
565
85
6
0
331,598
1
L
Lancelot
6,924
495
90
6
0
346,012
0
W
Vulcan
8,078
577
127
9
0
287,495
4
W
Bellona
7,854
561
98
7
0
285,524
0
L
Agni
6,540
467
99
7
0
237,572
1
L
Achilles
7,986
570
103
7
0
235,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role