Player Matchup

Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
LUCAPASSARINHO
Odin
Level 96
God Stats
3W - 4L
1,285 SR
Queue Stats
121W - 125L
1,442 Elo+
Party 2
Neith
Neith
ShadowGordinho
Neith
Level 64
God Stats
8W - 2L
1,887 SR
Queue Stats
107W - 94L
1,418 Elo+
Party 2
Team Averages
Level 99
1,534 SR
1,472 Elo+

VS

Team Averages
Level 93
1,562 SR
1,426 Elo+
Nut
Nut
 
Nut
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Moongrath
Surtr
Level 129
God Stats
2W - 3L
1,195 SR
Queue Stats
95W - 108L
1,428 Elo+
Party 1
Merlin
Merlin
Obitobo
Merlin
Level 115
God Stats
2W - 1L
1,735 SR
Queue Stats
52W - 56L
1,391 Elo+
Solo
Nemesis
Nemesis
TiagoNM
Nemesis
Level 12
God Stats
0W - 1L
1,757 SR
Queue Stats
15W - 15L
1,395 Elo+
Party 1
Ymir
Ymir
zezinhodascoves
Ymir
Level 50
God Stats
4W - 6L
1,621 SR
Queue Stats
86W - 108L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
3 / 0 / 1
7,110
593
4,462
4,508
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
10
3 / 0 / 5
6,469
539
2,641
5,165
4,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
 
Ao Kuang
11
0 / 0 / 4
5,796
483
2,819
6,025
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 3 / 0
6,248
521
5,226
9,998
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 3
6,591
549
7,319
5,053
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
0 / 2 / 0
5,998
500
5,111
8,242
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Moongrath
Surtr
11
2 / 3 / 0
6,672
556
5,056
10,996
9,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Obitobo
Merlin
10
0 / 2 / 0
5,354
446
1,399
4,598
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
TiagoNM
Nemesis
12
1 / 2 / 0
6,025
502
3,478
10,178
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 1
5,129
427
1,133
8,706
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
12
Kills
3
3
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
1
3.5
W
Bacchus
 
Bacchus
3
0
5
5.5
W
Ao Kuang
 
Ao Kuang
0
0
4
2
L
Nut
 
Nut
0
2
0
0
W
3
3
0
1
L
Surtr
Moongrath
Surtr
2
3
0
0.67
L
Merlin
Obitobo
Merlin
0
2
0
0
W
3
0
3
4.5
L
Nemesis
TiagoNM
Nemesis
1
2
0
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,467
Damage
16,177
30,749
Taken
42,720
19,288
Mitigated
23,996
13,904
Healing
11,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,462
44
982
3,302
4,508
1,522
0
1,264
3,244
54,281
907
W
Bacchus
 
Bacchus
2,641
297
0
2,224
5,165
4,098
255
302
4,863
13,312
0
W
Ao Kuang
 
Ao Kuang
2,819
853
0
538
6,025
2,598
0
195
5,785
43,706
0
L
Nut
 
Nut
5,111
2,598
0
4,247
8,242
3,071
160
1,226
7,016
0
51,265
W
5,226
1,154
0
3,719
9,998
9,207
0
282
8,985
0
39,179
L
Surtr
Moongrath
Surtr
5,056
2,031
0
3,414
10,996
9,578
0
779
9,496
1,072
37,334
L
Merlin
Obitobo
Merlin
1,399
50
0
1,332
4,598
1,675
0
2,819
1,779
32,971
418
W
7,319
3,456
0
3,139
5,053
1,863
0
696
4,357
0
53,120
L
Nemesis
TiagoNM
Nemesis
3,478
1,595
0
1,043
10,178
4,563
36
1,923
8,126
0
58,920
L
1,133
106
0
983
8,706
5,109
0
3,175
5,531
8,743
1,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,214
Gold Earned
29,178
351
Minions Killed
315
0
Camps Cleared
0
1,159,091
Distance Traveled
1,003,912
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,110
593
97
8
0
240,655
0
W
Bacchus
6,469
539
24
2
0
262,073
3
W
Ao Kuang
5,796
483
82
7
0
242,132
0
L
Nut
5,998
500
89
7
0
188,695
0
W
Odin
6,248
521
58
5
0
194,700
1
L
Surtr
6,672
556
61
5
0
182,400
5
L
Merlin
5,354
446
64
5
0
157,802
1
W
Neith
6,591
549
90
8
0
219,531
0
L
Nemesis
6,025
502
89
7
0
244,611
1
L
Ymir
5,129
427
12
1
0
230,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role