Player Matchup

Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold III
ChupaloRiko
Fenrir
Gold III
Level 144
God Stats
2W - 2L
1,336 SR
Queue Stats
58W - 66L
1,484 MMR
Solo
Eset
Eset
Gold IV
IrαK
Eset
Gold IV
Level 153
God Stats
1W - 1L
1,701 SR
Queue Stats
87W - 82L
1,488 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 158
1,507 SR
1,494 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,480 SR
1,491 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
 
Morgan Le Fay
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
 
Geb
Gold V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
JontexPELEnaPELE
Thor
Bronze III
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
40W - 43L
1,511 MMR
Party 1
Thanatos
Thanatos
Silver I
TiagoWrong
Thanatos
Silver I
Level 157
God Stats
6W - 8L
1,164 SR
Queue Stats
217W - 221L
1,444 MMR
Party 1
Rama
Rama
Bronze III
Yukizera
Rama
Bronze III
Level 86
God Stats
0W - 1L
1,738 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
4 / 1 / 0
4,141
828
3,044
2,563
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
 
Bacchus
6
2 / 0 / 4
4,057
811
2,213
3,077
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
 
Nu Wa
7
1 / 1 / 2
3,955
791
2,498
3,240
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
5
0 / 0 / 2
3,338
668
1,245
3,831
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
IrαK
Eset
6
1 / 1 / 0
3,860
772
2,668
3,421
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SusanoKukulkanAthena

VS

Bans
ThothAo KuangDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
6
1 / 2 / 0
3,479
696
2,442
3,908
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
 
Geb
3
1 / 2 / 0
3,104
621
732
3,971
1,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
3,419
684
1,564
5,762
2,451
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thanatos
TiagoWrong
Thanatos
6
0 / 1 / 0
3,222
644
1,264
4,063
1,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
3
0 / 2 / 0
2,709
542
1,044
2,774
659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
3
3
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
1
0
4
W
Bacchus
 
Bacchus
2
0
4
4
W
Nu Wa
 
Nu Wa
1
1
2
2
L
Morgan Le Fay
 
Morgan Le Fay
1
2
0
0.5
L
Geb
 
Geb
1
2
0
0.5
W
Fenrir
0
0
2
1
W
Eset
IrαK
Eset
1
1
0
1
L
1
1
0
1
L
Thanatos
TiagoWrong
Thanatos
0
1
0
0
L
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,668
Damage
7,046
16,132
Taken
20,478
6,199
Mitigated
7,614
6,891
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,044
1,971
0
1,215
2,563
735
0
461
2,102
0
20,058
W
Bacchus
 
Bacchus
2,213
462
0
1,265
3,077
2,409
0
360
2,717
9,861
0
W
Nu Wa
 
Nu Wa
2,498
717
0
636
3,240
1,033
16
2,271
969
16,879
617
L
Morgan Le Fay
 
Morgan Le Fay
2,442
0
0
704
3,908
1,288
0
1,804
1,944
19,025
0
L
Geb
 
Geb
732
101
19
1,014
3,971
1,758
0
1,380
2,575
4,656
0
W
Fenrir
1,245
387
0
2,381
3,831
1,207
0
82
3,749
0
14,485
W
Eset
IrαK
Eset
2,668
487
75
1,319
3,421
815
0
0
3,207
21,119
1,515
L
1,564
302
0
1,909
5,762
2,451
0
2,591
3,155
0
15,340
L
Thanatos
TiagoWrong
Thanatos
1,264
470
0
2,537
4,063
1,458
0
472
3,519
0
17,257
L
Rama
1,044
1,000
0
290
2,774
659
0
546
2,212
0
8,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,351
Gold Earned
15,933
167
Minions Killed
118
0
Camps Cleared
0
524,790
Distance Traveled
488,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,141
828
37
7
0
93,816
0
W
Bacchus
4,057
811
12
2
0
112,828
0
W
Nu Wa
3,955
791
46
9
0
105,733
0
L
Morgan Le Fay
3,479
696
29
6
0
111,177
0
L
Geb
3,104
621
2
0
0
68,946
0
W
Fenrir
3,338
668
33
7
0
114,233
0
W
Eset
3,860
772
39
8
0
98,180
0
L
Thor
3,419
684
27
5
0
113,484
0
L
Thanatos
3,222
644
43
9
0
116,582
0
L
Rama
2,709
542
17
3
0
78,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role