Player Matchup

Guan Yu
Guan Yu
Major_Smoker420
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artio
Artio
NV Denzer II
Artio
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
NarcoticRabit
Baron Samedi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 242L
1,487 Elo+
Party 1
Serqet
Serqet
idkman90
Serqet
Level 120
God Stats
0W - 2L
1,326 SR
Queue Stats
72W - 90L
1,365 Elo+
Party 1
Medusa
Medusa
illcloudydaze
Medusa
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 89
1,465 SR
1,453 Elo+

VS

Team Averages
Level 102
1,588 SR
1,467 Elo+
Gilgamesh
Gilgamesh
A1_domin8tor
Gilgamesh
Level 103
God Stats
3W - 4L
1,950 SR
Queue Stats
80W - 69L
1,485 Elo+
Solo
Da Ji
Da Ji
Darkmoonfade22
Da Ji
Level 117
God Stats
3W - 4L
1,437 SR
Queue Stats
44W - 35L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
Joe_Fitz420
Kuzenbo
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,521 Elo+
Solo
Nut
Nut
Slayke001
Nut
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,391 Elo+
Solo
Merlin
Merlin
Xaphr
Merlin
Level 89
God Stats
48W - 42L
1,551 SR
Queue Stats
125W - 134L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,754
432
707
6,839
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 2 / 0
4,969
452
1,564
10,334
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
NarcoticRabit
Baron Samedi
10
0 / 3 / 1
5,746
522
3,207
7,795
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
idkman90
Serqet
10
0 / 4 / 1
5,089
463
1,468
11,044
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 0
4,627
421
3,192
6,958
2,142
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
A1_domin8tor
Gilgamesh
13
6 / 0 / 1
8,161
742
5,807
6,218
5,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 1 / 3
6,230
566
4,040
7,060
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Joe_Fitz420
Kuzenbo
10
0 / 0 / 6
6,520
593
3,219
6,031
5,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
6 / 0 / 1
6,916
629
5,852
4,882
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Xaphr
Merlin
11
1 / 1 / 3
6,425
584
5,078
3,731
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
17
17
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
A1_domin8tor
Gilgamesh
6
0
1
6.5
W
4
1
3
5.5
W
Kuzenbo
Joe_Fitz420
Kuzenbo
0
0
6
3
L
0
3
0
0
L
2
2
0
1
L
Baron Samedi
NarcoticRabit
Baron Samedi
0
3
1
0.17
W
6
0
1
6.5
W
Merlin
Xaphr
Merlin
1
1
3
2.5
L
Serqet
idkman90
Serqet
0
4
1
0.13
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,138
Damage
23,996
42,970
Taken
27,922
20,393
Mitigated
17,589
8,837
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
A1_domin8tor
Gilgamesh
5,807
1,515
0
1,934
6,218
5,739
312
28
6,028
0
55,498
W
4,040
1,037
0
1,022
7,060
2,875
0
603
6,457
0
34,346
W
Kuzenbo
Joe_Fitz420
Kuzenbo
3,219
737
0
1,971
6,031
5,458
305
761
5,270
15,390
1,548
L
707
313
0
203
6,839
2,541
0
0
6,474
0
17,183
L
1,564
96
40
3,035
10,334
7,437
0
2,267
8,018
13,253
0
L
Baron Samedi
NarcoticRabit
Baron Samedi
3,207
202
61
2,197
7,795
3,623
0
4,692
3,103
40,255
1,260
W
5,852
3,844
0
2,218
4,882
1,860
641
577
4,201
0
48,512
W
Merlin
Xaphr
Merlin
5,078
291
0
812
3,731
1,657
0
2,786
907
43,476
0
L
Serqet
idkman90
Serqet
1,468
682
0
2,476
11,044
4,650
0
293
10,620
0
36,701
L
3,192
1,581
0
825
6,958
2,142
0
840
6,118
0
23,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,185
Gold Earned
34,252
229
Minions Killed
350
0
Camps Cleared
0
1,051,706
Distance Traveled
1,121,145
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,161
742
114
10
0
199,968
0
W
Da Ji
6,230
566
50
5
0
261,031
0
W
Kuzenbo
6,520
593
22
2
0
231,138
3
L
Guan Yu
4,754
432
36
3
0
220,692
0
L
Artio
4,969
452
11
1
0
210,537
0
L
Baron Samedi
5,746
522
80
7
0
188,309
0
W
Nut
6,916
629
79
7
0
207,398
1
W
Merlin
6,425
584
85
8
0
221,610
3
L
Serqet
5,089
463
65
6
0
226,834
0
L
Medusa
4,627
421
37
3
0
205,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role