Player Matchup

Nu Wa
Nu Wa
Silver V
EGSR GRIM
Nu Wa
Silver V
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,109 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Nfd Joker
Guan Yu
Silver II
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,461 MMR
Party 1
Cernunnos
Cernunnos
Silver III
nateman123
Cernunnos
Silver III
Level 89
God Stats
9W - 11L
1,483 SR
Queue Stats
18W - 32L
1,144 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,494 SR
1,238 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 62
1,373 SR
1,205 MMR
Thoth
Thoth
Silver III
Josueale24
Thoth
Silver III
Level 40
God Stats
0W - 2L
1,295 SR
Queue Stats
18W - 25L
1,331 MMR
Party 2
Cthulhu
Cthulhu
Silver II
fabiosolyluna
Cthulhu
Silver II
Level 79
God Stats
0W - 4L
1,284 SR
Queue Stats
74W - 99L
1,167 MMR
Party 2
Ravana
Ravana
Silver II
kingbregmon
Ravana
Silver II
Level 68
God Stats
7W - 9L
1,542 SR
Queue Stats
58W - 71L
1,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
EGSR GRIM
Nu Wa
18
5 / 0 / 6
11,775
785
12,837
6,099
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Guan Yu
Nfd Joker
Guan Yu
17
5 / 0 / 5
11,402
760
13,349
17,993
21,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cernunnos
nateman123
Cernunnos
15
1 / 2 / 7
9,913
661
8,627
11,761
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
VulcanCharonChaacBake KujiraHera

VS

Bans
AchillesHorusNoxTyrPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
1 / 3 / 1
9,657
644
8,823
10,357
3,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
14
1 / 4 / 1
9,168
611
7,789
16,313
16,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ravana
14
0 / 4 / 1
8,949
597
9,290
14,961
6,309
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
EGSR GRIM
Nu Wa
5
0
6
8
L
Thoth
1
3
1
0.5
W
Guan Yu
Nfd Joker
Guan Yu
5
0
5
7.5
L
Cthulhu
1
4
1
0.38
L
Ravana
0
4
1
0.13
W
Cernunnos
nateman123
Cernunnos
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,813
Damage
25,902
35,853
Taken
41,631
28,701
Mitigated
26,236
10,949
Healing
6,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
EGSR GRIM
Nu Wa
12,837
6,101
0
65
6,099
2,542
1,428
3,046
3,033
60,774
1,377
L
Thoth
8,823
346
0
250
10,357
3,420
0
3,957
5,636
59,977
292
W
Guan Yu
Nfd Joker
Guan Yu
13,349
2,402
2,626
6,645
17,993
21,323
347
8,815
9,045
1,035
42,970
L
Cthulhu
7,789
1,009
122
2,066
16,313
16,507
0
4,242
10,871
35,508
0
L
Ravana
9,290
2,144
0
3,990
14,961
6,309
0
3,981
10,233
0
37,145
W
Cernunnos
nateman123
Cernunnos
8,627
3,260
0
1,613
11,761
4,836
657
4,666
7,054
0
31,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,090
Gold Earned
27,774
197
Minions Killed
203
0
Camps Cleared
0
844,278
Distance Traveled
801,164
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,775
785
95
6
0
270,580
0
L
Thoth
9,657
644
92
6
0
244,734
0
W
Guan Yu
11,402
760
54
4
0
308,268
0
L
Cthulhu
9,168
611
52
3
0
269,762
0
L
Ravana
8,949
597
59
4
0
286,668
3
W
Cernunnos
9,913
661
48
3
0
265,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role