Player Matchup

Bacchus
Bacchus
DynamicDrag0n
Bacchus
Level 57
God Stats
1W - 6L
1,457 SR
Queue Stats
16W - 23L
1,225 Elo+
Party 2
Scylla
Scylla
GraveyardKing
Scylla
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 23L
1,225 Elo+
Party 2
Danzaburou
Danzaburou
Nussknight
Danzaburou
Level 48
God Stats
72W - 47L
1,608 SR
Queue Stats
383W - 410L
1,440 Elo+
Solo
Team Averages
Level 56
1,522 SR
1,297 Elo+

VS

Team Averages
Level 47
1,617 SR
1,389 Elo+
Eset
Eset
X9_NasH_6X
Eset
Level 88
God Stats
3W - 5L
1,702 SR
Queue Stats
110W - 122L
1,397 Elo+
Party 1
Mercury
Mercury
Yashi13
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 66L
1,324 Elo+
Party 1
Kuzenbo
Kuzenbo
gererazavr
Kuzenbo
Level 37
God Stats
1W - 2L
1,650 SR
Queue Stats
14W - 20L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
2 / 1 / 16
11,567
723
10,279
14,035
18,880
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 4 / 14
12,027
752
10,321
9,825
4,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Nussknight
Danzaburou
18
15 / 4 / 7
14,354
897
23,478
15,668
8,156
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 5
11,498
719
14,137
14,106
7,353
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Yashi13
Mercury
14
2 / 9 / 1
10,011
626
4,671
16,258
7,729
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
gererazavr
Kuzenbo
14
1 / 9 / 4
9,820
614
5,744
22,032
28,698
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
22
Kills
6
9
Deaths
22
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
1
16
10
W
5
4
14
3
W
Danzaburou
Nussknight
Danzaburou
15
4
7
4.63
L
3
4
5
1.38
L
Mercury
Yashi13
Mercury
2
9
1
0.28
L
Kuzenbo
gererazavr
Kuzenbo
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,078
Damage
24,552
39,528
Taken
52,396
31,880
Mitigated
43,780
5,194
Healing
4,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
10,279
950
0
1,782
14,035
18,880
395
6,004
8,031
21,320
2,962
W
10,321
533
0
307
9,825
4,844
1,148
5,642
4,183
30,184
0
W
Danzaburou
Nussknight
Danzaburou
23,478
11,608
0
3,105
15,668
8,156
500
8,348
7,045
0
73,502
L
14,137
671
225
2,377
14,106
7,353
0
3,218
10,377
41,191
0
L
Mercury
Yashi13
Mercury
4,671
1,438
0
737
16,258
7,729
0
6,401
9,842
0
19,104
L
Kuzenbo
gererazavr
Kuzenbo
5,744
1,592
0
1,537
22,032
28,698
0
9,759
12,232
18,448
1,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,948
Gold Earned
31,329
171
Minions Killed
112
0
Camps Cleared
0
815,759
Distance Traveled
791,505
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,567
723
28
2
0
296,687
0
W
Scylla
12,027
752
45
3
0
244,713
0
W
Danzaburou
14,354
897
98
6
0
274,359
0
L
Eset
11,498
719
62
4
0
270,138
0
L
Mercury
10,011
626
30
2
0
256,899
0
L
Kuzenbo
9,820
614
20
1
0
264,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role