Player Matchup

Nut
Nut
Clairebear92884
Nut
Level 146
God Stats
8W - 18L
1,299 SR
Queue Stats
667W - 710L
1,375 Elo+
Solo
Hel
Hel
DaRdaX-luchojia
Hel
Level 109
God Stats
6W - 4L
1,766 SR
Queue Stats
132W - 128L
1,386 Elo+
Solo
Bellona
Bellona
OG Brotha Craig
Bellona
Level 99
God Stats
5W - 2L
1,589 SR
Queue Stats
193W - 201L
1,435 Elo+
Party 1
Freya
Freya
WormSlayer4
Freya
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 92L
1,368 Elo+
Party 1
Thanatos
Thanatos
tom_p3561
Thanatos
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,171 Elo+
Solo
Team Averages
Level 102
1,531 SR
1,347 Elo+

VS

Team Averages
Level 102
1,493 SR
1,521 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BRONI Smart
Sun Wukong
Level 107
God Stats
2W - 0L
1,581 SR
Queue Stats
9W - 5L
1,868 Elo+
Solo
Cerberus
Cerberus
FearKevin-
Cerberus
Level 53
God Stats
2W - 2L
1,233 SR
Queue Stats
8W - 19L
1,240 Elo+
Solo
Anhur
Anhur
iNVADERLEE93
Anhur
Level 109
God Stats
9W - 8L
1,523 SR
Queue Stats
371W - 350L
1,477 Elo+
Solo
Poseidon
Poseidon
teleone
Poseidon
Level 158
God Stats
81W - 69L
1,627 SR
Queue Stats
84W - 71L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,831
486
5,200
8,144
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 1
5,944
495
3,585
9,162
6,497
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 2
6,133
511
7,670
10,905
11,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 3 / 1
6,026
502
4,876
8,851
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
tom_p3561
Thanatos
10
0 / 6 / 0
5,404
450
4,485
11,310
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
7 / 2 / 3
6,757
563
8,838
12,001
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
BRONI Smart
Sun Wukong
11
3 / 1 / 3
6,357
530
6,057
10,369
9,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
FearKevin-
Cerberus
10
1 / 1 / 7
6,128
511
2,838
9,673
6,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 1 / 3
7,417
618
8,578
8,967
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
teleone
Poseidon
12
2 / 0 / 5
7,366
614
3,965
4,530
1,292
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
18
18
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
2
3
4.25
W
Sun Wukong
BRONI Smart
Sun Wukong
3
1
3
4.5
L
1
3
1
0.5
L
1
3
1
0.5
W
Cerberus
FearKevin-
Cerberus
1
1
7
4.5
L
0
3
2
0.33
L
1
3
1
0.5
W
5
1
3
6.5
W
Poseidon
teleone
Poseidon
2
0
5
4.5
L
Thanatos
tom_p3561
Thanatos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,816
Damage
30,276
48,372
Taken
45,540
27,589
Mitigated
24,751
14,447
Healing
14,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,838
3,066
0
2,964
12,001
4,362
0
1,432
10,254
0
40,009
W
Sun Wukong
BRONI Smart
Sun Wukong
6,057
1,153
0
1,784
10,369
9,399
0
724
8,834
0
26,334
L
5,200
2,985
0
2,349
8,144
2,121
14
722
7,422
0
35,230
L
3,585
536
248
2,492
9,162
6,497
0
1,203
7,959
33,818
0
W
Cerberus
FearKevin-
Cerberus
2,838
81
143
3,571
9,673
6,450
0
2,020
7,608
18,260
0
L
7,670
1,639
0
2,428
10,905
11,047
0
812
9,471
0
39,921
L
4,876
1,161
0
2,359
8,851
3,134
0
2,076
6,775
23,324
3,239
W
8,578
4,124
0
3,221
8,967
3,248
36
1,745
7,222
0
60,545
W
Poseidon
teleone
Poseidon
3,965
848
0
2,589
4,530
1,292
529
1,795
2,399
56,290
0
L
Thanatos
tom_p3561
Thanatos
4,485
1,331
0
4,571
11,310
4,790
0
1,990
9,157
0
41,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,338
Gold Earned
34,025
288
Minions Killed
344
0
Camps Cleared
0
1,077,687
Distance Traveled
1,167,915
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,757
563
53
4
0
247,197
0
W
Sun Wukong
6,357
530
53
4
0
216,847
0
L
Nut
5,831
486
74
6
0
165,223
0
L
Hel
5,944
495
44
4
0
213,799
0
W
Cerberus
6,128
511
53
4
0
252,103
0
L
Bellona
6,133
511
63
5
0
235,512
0
L
Freya
6,026
502
39
3
0
207,168
0
W
Anhur
7,417
618
93
8
0
210,870
4
W
Poseidon
7,366
614
92
8
0
240,898
4
L
Thanatos
5,404
450
68
6
0
255,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role