Player Matchup

Neith
Neith
KyaroruSama
Neith
Level 128
God Stats
2W - 0L
1,752 SR
Queue Stats
13W - 8L
1,497 Elo+
Solo
Anubis
Anubis
MazyarElf
Anubis
Level 103
God Stats
11W - 8L
1,500 SR
Queue Stats
93W - 83L
1,455 Elo+
Solo
Charon
Charon
Munillak
Charon
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 106L
1,343 Elo+
Solo
Cliodhna
Cliodhna
Steven4203
Cliodhna
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 86L
1,405 Elo+
Solo
King Arthur
King Arthur
Zooglie101
King Arthur
Level 81
God Stats
1W - 1L
1,452 SR
Queue Stats
14W - 9L
1,378 Elo+
Solo
Team Averages
Level 92
1,541 SR
1,415 Elo+

VS

Team Averages
Level 92
1,505 SR
1,509 Elo+
Ymir
Ymir
LILPAPASITOh
Ymir
Level 17
God Stats
1W - 2L
1,718 SR
Queue Stats
20W - 16L
1,654 Elo+
Party 1
Neith
Neith
RunKaar
Neith
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
VenturaTD
Baron Samedi
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 71L
1,468 Elo+
Party 1
Arachne
Arachne
noyourplace
Arachne
Level 66
God Stats
1W - 3L
1,385 SR
Queue Stats
6W - 8L
1,530 Elo+
Solo
Anubis
Anubis
shanerive
Anubis
Level 68
God Stats
39W - 20L
1,423 SR
Queue Stats
131W - 135L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,893
526
4,695
7,440
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
MazyarElf
Anubis
15
5 / 3 / 4
9,155
610
12,859
12,120
6,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon
Munillak
Charon
11
1 / 6 / 4
7,172
478
6,381
11,460
6,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Steven4203
Cliodhna
14
4 / 1 / 1
7,659
511
5,898
12,273
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
Zooglie101
King Arthur
13
2 / 4 / 1
7,406
494
6,013
13,115
9,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 1
9,231
615
11,709
14,879
8,933
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
RunKaar
Neith
10
0 / 2 / 0
6,077
405
3,258
7,339
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
VenturaTD
Baron Samedi
12
1 / 4 / 2
7,125
475
8,227
14,460
8,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
noyourplace
Arachne
15
6 / 2 / 1
8,354
557
9,319
14,078
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
shanerive
Anubis
6
0 / 2 / 0
5,156
344
1,100
3,642
1,186
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
12
Kills
14
15
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
7
2
1
3.75
W
Anubis
MazyarElf
Anubis
5
3
4
2.33
W
Charon
Munillak
Charon
1
6
4
0.5
L
Neith
RunKaar
Neith
0
2
0
0
W
Cliodhna
Steven4203
Cliodhna
4
1
1
4.5
L
Baron Samedi
VenturaTD
Baron Samedi
1
4
2
0.5
W
King Arthur
Zooglie101
King Arthur
2
4
1
0.63
L
Arachne
noyourplace
Arachne
6
2
1
3.25
L
Anubis
shanerive
Anubis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,846
Damage
33,613
56,408
Taken
54,398
30,900
Mitigated
26,708
12,463
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,695
981
0
1,921
7,440
3,073
1,797
2,796
4,644
0
63,367
L
11,709
2,478
0
6,588
14,879
8,933
0
5,100
9,779
69,396
3,090
W
Anubis
MazyarElf
Anubis
12,859
366
104
3,428
12,120
6,940
116
3,637
8,483
81,991
754
W
Charon
Munillak
Charon
6,381
873
0
491
11,460
6,540
768
6,896
4,564
30,711
0
L
Neith
RunKaar
Neith
3,258
1,314
0
1,739
7,339
2,798
0
0
7,339
0
39,032
W
Cliodhna
Steven4203
Cliodhna
5,898
1,420
0
6,019
12,273
4,997
0
3,794
8,479
0
62,660
L
Baron Samedi
VenturaTD
Baron Samedi
8,227
983
272
3,313
14,460
8,840
0
6,235
8,225
29,872
691
W
King Arthur
Zooglie101
King Arthur
6,013
905
0
500
13,115
9,350
102
3,805
9,310
0
43,714
L
Arachne
noyourplace
Arachne
9,319
6,282
0
6,199
14,078
4,951
0
6,042
8,036
0
58,618
L
Anubis
shanerive
Anubis
1,100
0
0
1,602
3,642
1,186
0
1,863
1,779
16,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,285
Gold Earned
35,943
437
Minions Killed
314
0
Camps Cleared
0
1,404,340
Distance Traveled
1,106,720
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,893
526
113
8
0
263,881
0
L
Ymir
9,231
615
104
7
0
239,948
0
W
Anubis
9,155
610
123
8
0
246,709
0
W
Charon
7,172
478
45
3
0
264,864
0
L
Neith
6,077
405
64
4
0
178,241
0
W
Cliodhna
7,659
511
96
6
0
357,104
0
L
Baron Samedi
7,125
475
39
3
0
249,365
1
W
King Arthur
7,406
494
60
4
0
271,782
2
L
Arachne
8,354
557
83
6
0
364,782
1
L
Anubis
5,156
344
24
2
0
74,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role