Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Cristophobik
Cernunnos
Level 149
God Stats
7W - 0L
1,445 SR
Queue Stats
101W - 99L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
Wardii
Sun Wukong
Level 129
God Stats
2W - 0L
1,702 SR
Queue Stats
6W - 6L
1,430 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
chegoianovisk
Morgan Le Fay
Level 109
God Stats
5W - 4L
1,383 SR
Queue Stats
87W - 90L
1,480 Elo+
Solo
Team Averages
Level 122
1,506 SR
1,464 Elo+

VS

Team Averages
Level 128
1,512 SR
1,486 Elo+
Charon
Charon
 
Charon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
AnaAeronauta
Hou Yi
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 94L
1,436 Elo+
Solo
Bellona
Bellona
Dobbermax
Bellona
Level 155
God Stats
6W - 6L
1,584 SR
Queue Stats
197W - 207L
1,523 Elo+
Solo
Loki
Loki
Julieman011
Loki
Level 76
God Stats
17W - 10L
1,477 SR
Queue Stats
128W - 123L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
7 / 0 / 1
5,883
588
5,760
7,622
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
 
Cerberus
8
0 / 1 / 5
4,874
487
4,269
6,753
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Cristophobik
Cernunnos
10
0 / 1 / 3
5,366
537
4,313
5,853
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Wardii
Sun Wukong
10
2 / 1 / 1
5,845
585
4,330
8,228
7,072
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
chegoianovisk
Morgan Le Fay
12
0 / 0 / 4
5,849
585
2,544
4,385
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
0 / 1 / 0
6,235
624
1,909
4,465
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
7
0 / 1 / 1
4,604
460
3,347
5,667
4,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
9
2 / 1 / 0
5,188
519
4,054
7,257
2,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Dobbermax
Bellona
10
1 / 3 / 0
5,760
576
7,536
10,162
9,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
4,828
483
2,265
7,833
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
3
3
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
0
1
7.5
W
Cerberus
 
Cerberus
0
1
5
2.5
L
Charon
 
Charon
0
1
0
0
L
Bacchus
 
Bacchus
0
1
1
0.5
L
Hou Yi
2
1
0
2
W
Cernunnos
Cristophobik
Cernunnos
0
1
3
1.5
L
Bellona
Dobbermax
Bellona
1
3
0
0.33
L
0
3
1
0.17
W
Sun Wukong
Wardii
Sun Wukong
2
1
1
2.5
W
Morgan Le Fay
chegoianovisk
Morgan Le Fay
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,216
Damage
19,111
32,841
Taken
35,384
19,072
Mitigated
20,813
11,362
Healing
10,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,760
2,027
0
5,834
7,622
3,158
0
874
6,628
0
29,558
W
Cerberus
 
Cerberus
4,269
395
0
3,041
6,753
4,949
0
1,193
5,560
15,335
0
L
Charon
 
Charon
1,909
236
0
720
4,465
2,081
0
1,299
3,166
48,375
0
L
Bacchus
 
Bacchus
3,347
296
0
1,914
5,667
4,406
0
1,009
4,658
10,045
0
L
Hou Yi
4,054
1,915
0
2,055
7,257
2,169
0
1,895
5,362
0
39,150
W
Cernunnos
Cristophobik
Cernunnos
4,313
2,439
0
1,404
5,853
2,243
0
1,936
3,917
0
39,296
L
Bellona
Dobbermax
Bellona
7,536
1,721
0
2,920
10,162
9,918
0
1,051
9,111
0
36,968
L
2,265
463
0
3,136
7,833
2,239
0
1,441
6,392
0
29,066
W
Sun Wukong
Wardii
Sun Wukong
4,330
1,233
0
481
8,228
7,072
0
0
8,228
0
35,964
W
Morgan Le Fay
chegoianovisk
Morgan Le Fay
2,544
273
0
602
4,385
1,650
0
839
3,252
47,427
954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,817
Gold Earned
26,615
299
Minions Killed
276
0
Camps Cleared
0
1,010,151
Distance Traveled
1,020,446
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,883
588
38
4
0
206,903
0
W
Cerberus
4,874
487
26
3
0
204,434
0
L
Charon
6,235
624
103
10
0
215,254
0
L
Bacchus
4,604
460
16
2
0
209,803
4
L
Hou Yi
5,188
519
47
5
0
184,144
0
W
Cernunnos
5,366
537
71
7
0
187,943
0
L
Bellona
5,760
576
54
5
0
187,896
1
L
Loki
4,828
483
56
6
0
223,349
0
W
Sun Wukong
5,845
585
70
7
0
205,425
0
W
Morgan Le Fay
5,849
585
94
9
0
205,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role