Player Matchup

Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
B1GSouthSide
Morgan Le Fay
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
245W - 331L
1,444 Elo+
Solo
Ne Zha
Ne Zha
Bümo
Ne Zha
Level 101
God Stats
60W - 62L
1,594 SR
Queue Stats
144W - 144L
1,575 Elo+
Solo
He Bo
He Bo
Quіnn
He Bo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 14L
1,710 Elo+
Party 2
Nemesis
Nemesis
TheWalkingTree
Nemesis
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 25L
1,770 Elo+
Party 2
Team Averages
Level 136
1,519 SR
1,600 Elo+

VS

Team Averages
Level 116
1,604 SR
1,503 Elo+
Thoth
Thoth
ABSTRACT24
Thoth
Level 129
God Stats
2W - 1L
1,233 SR
Queue Stats
93W - 65L
1,521 Elo+
Party 1
Tyr
Tyr
MARCxWINGS
Tyr
Level 170
God Stats
0W - 4L
1,776 SR
Queue Stats
76W - 76L
1,459 Elo+
Solo
Charybdis
Charybdis
MidKnightWarrior
Charybdis
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 64L
1,463 Elo+
Solo
Sylvanus
Sylvanus
OwnedByAbstract
Sylvanus
Level 7
God Stats
1W - 1L
1,769 SR
Queue Stats
21W - 18L
1,521 Elo+
Party 1
Loki
Loki
lukieluke7
Loki
Level 147
God Stats
12W - 9L
1,744 SR
Queue Stats
34W - 25L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 0 / 6
6,111
1,222
1,136
4,298
4,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
B1GSouthSide
Morgan Le Fay
12
2 / 1 / 5
7,141
1,428
3,482
2,976
2,414
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
Bümo
Ne Zha
11
2 / 0 / 5
6,418
1,284
3,269
3,272
1,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

He Bo
Quіnn
He Bo
11
1 / 0 / 6
6,352
1,270
3,597
2,815
891
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 5
6,816
1,363
7,398
5,710
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Team 1 Tickets

386

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
1 / 2 / 0
6,111
1,222
4,383
3,240
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
0 / 4 / 1
5,683
1,137
4,366
8,877
6,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
11
0 / 1 / 1
6,141
1,228
4,107
3,675
1,285
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
9
0 / 0 / 0
3,751
750
0
0
0
11
0 / 1 / 1
5,971
1,194
2,595
4,502
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
8
Kills
1
1
Deaths
8
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
0
6
3
L
Thoth
1
2
0
0.5
W
Morgan Le Fay
B1GSouthSide
Morgan Le Fay
2
1
5
4.5
W
Ne Zha
Bümo
Ne Zha
2
0
5
4.5
L
0
4
1
0.13
L
Charybdis
0
1
1
0.5
L
Sylvanus
0
0
0
0
W
He Bo
Quіnn
He Bo
1
0
6
4
W
3
0
5
5.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,882
Damage
15,451
19,071
Taken
20,294
12,411
Mitigated
10,209
4,556
Healing
1,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
1,136
228
0
592
4,298
4,519
0
916
3,382
0
13,569
L
Thoth
4,383
0
0
10
3,240
1,132
0
1,339
1,860
6,761
346
W
Morgan Le Fay
B1GSouthSide
Morgan Le Fay
3,482
121
0
468
2,976
2,414
0
910
2,066
8,783
0
W
Ne Zha
Bümo
Ne Zha
3,269
298
0
626
3,272
1,858
0
1,092
2,180
0
10,284
L
4,366
507
0
1,346
8,877
6,127
0
3,237
5,113
0
8,627
L
Charybdis
4,107
1,389
0
0
3,675
1,285
0
1,497
2,092
0
20,432
L
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
Quіnn
He Bo
3,597
299
0
1,302
2,815
891
0
421
2,394
15,825
0
W
7,398
2,466
0
1,568
5,710
2,729
0
809
4,901
0
14,648
L
2,595
213
0
165
4,502
1,665
0
1,006
3,377
0
18,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,838
Gold Earned
27,657
97
Minions Killed
103
7
Camps Cleared
5
614,869
Distance Traveled
455,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,111
1,222
22
4
2
118,912
0
L
Thoth
6,111
1,222
8
2
1
115,153
0
W
Morgan Le Fay
7,141
1,428
11
2
2
123,341
0
W
Ne Zha
6,418
1,284
15
3
0
130,915
0
L
Tyr
5,683
1,137
11
2
0
117,890
0
L
Charybdis
6,141
1,228
57
11
2
103,675
0
L
Sylvanus
3,751
750
0
0
0
0
0
W
He Bo
6,352
1,270
34
7
1
112,213
0
W
Nemesis
6,816
1,363
15
3
2
129,488
0
L
Loki
5,971
1,194
27
5
2
118,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role