Player Matchup

Charon
Charon
Cobalto1
Charon
Level 37
God Stats
2W - 4L
1,722 SR
Queue Stats
103W - 107L
1,365 Elo+
Solo
Tsukuyomi
Tsukuyomi
PORTUGAMESSS
Tsukuyomi
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 22L
1,460 Elo+
Party 2
Scylla
Scylla
magalhusky
Scylla
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,475 Elo+
Party 2
Chiron
Chiron
patogeno
Chiron
Level 149
God Stats
2W - 4L
1,500 SR
Queue Stats
87W - 107L
1,435 Elo+
Party 4
Chaac
Chaac
sebastc12
Chaac
Level 141
God Stats
33W - 32L
1,435 SR
Queue Stats
148W - 155L
1,505 Elo+
Party 4
Team Averages
Level 90
1,532 SR
1,448 Elo+

VS

Team Averages
Level 118
1,479 SR
1,482 Elo+
Thoth
Thoth
 
Thoth
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
HaT_BlacK_2
Bacchus
Level 95
God Stats
24W - 21L
1,427 SR
Queue Stats
375W - 380L
1,470 Elo+
Party 3
Vamana
Vamana
ManoSabao
Vamana
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 63L
1,485 Elo+
Party 1
King Arthur
King Arthur
Morfeuzzz
King Arthur
Level 68
God Stats
9W - 10L
1,516 SR
Queue Stats
53W - 74L
1,484 Elo+
Party 1
Izanami
Izanami
XxAlexis34YTxX
Izanami
Level 88
God Stats
44W - 35L
1,452 SR
Queue Stats
355W - 362L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Cobalto1
Charon
12
2 / 0 / 0
7,394
493
7,472
10,125
7,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
PORTUGAMESSS
Tsukuyomi
12
1 / 4 / 1
6,783
452
6,565
13,109
5,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
magalhusky
Scylla
13
0 / 5 / 2
7,133
476
853
7,589
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
patogeno
Chiron
12
0 / 1 / 1
7,009
467
8,663
8,450
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
sebastc12
Chaac
14
0 / 4 / 0
8,141
543
10,281
15,123
13,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
5 / 1 / 3
9,595
640
8,864
5,245
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
HaT_BlacK_2
Bacchus
14
1 / 0 / 5
7,838
523
5,492
12,885
15,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
ManoSabao
Vamana
16
5 / 1 / 5
8,926
595
8,125
11,810
7,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Morfeuzzz
King Arthur
15
3 / 0 / 1
8,640
576
8,317
14,322
16,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 1 / 1
7,539
503
4,114
9,754
4,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
14
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
1
3
6.5
L
Charon
Cobalto1
Charon
2
0
0
2
W
Bacchus
HaT_BlacK_2
Bacchus
1
0
5
3.5
W
Vamana
ManoSabao
Vamana
5
1
5
7.5
W
King Arthur
Morfeuzzz
King Arthur
3
0
1
3.5
L
Tsukuyomi
PORTUGAMESSS
Tsukuyomi
1
4
1
0.38
W
0
1
1
0.5
L
Scylla
magalhusky
Scylla
0
5
2
0.2
L
Chiron
patogeno
Chiron
0
1
1
0.5
L
Chaac
sebastc12
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,834
Damage
34,912
54,396
Taken
54,016
31,636
Mitigated
44,648
17,735
Healing
12,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
8,864
130
0
1,180
5,245
1,979
26
1,943
3,302
78,176
0
L
Charon
Cobalto1
Charon
7,472
898
0
2,943
10,125
7,559
0
4,080
6,045
29,330
0
W
Bacchus
HaT_BlacK_2
Bacchus
5,492
576
0
4,147
12,885
15,172
565
2,993
9,892
31,144
0
W
Vamana
ManoSabao
Vamana
8,125
4,654
0
1,177
11,810
7,431
0
415
11,395
0
86,571
W
King Arthur
Morfeuzzz
King Arthur
8,317
1,190
0
2,650
14,322
16,061
0
474
13,848
708
59,345
L
Tsukuyomi
PORTUGAMESSS
Tsukuyomi
6,565
1,604
0
4,927
13,109
5,009
0
2,658
10,451
0
56,735
W
4,114
2,726
0
3,514
9,754
4,005
2,804
2,411
7,343
0
66,190
L
Scylla
magalhusky
Scylla
853
80
0
1,000
7,589
2,000
0
5,152
2,437
50,513
902
L
Chiron
patogeno
Chiron
8,663
3,001
407
2,986
8,450
3,767
0
2,165
6,285
0
59,047
L
Chaac
sebastc12
Chaac
10,281
1,898
0
5,472
15,123
13,301
0
427
14,696
0
73,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,460
Gold Earned
42,538
456
Minions Killed
498
0
Camps Cleared
0
1,459,404
Distance Traveled
1,657,730
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,595
640
135
9
0
310,846
7
L
Charon
7,394
493
30
2
0
296,750
2
W
Bacchus
7,838
523
34
2
0
340,213
1
W
Vamana
8,926
595
121
8
0
382,324
2
W
King Arthur
8,640
576
108
7
0
327,278
3
L
Tsukuyomi
6,783
452
88
6
0
341,153
5
W
Izanami
7,539
503
100
7
0
297,069
7
L
Scylla
7,133
476
99
7
0
264,685
5
L
Chiron
7,009
467
110
7
0
273,284
0
L
Chaac
8,141
543
129
9
0
283,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role