Player Matchup

Skadi
Skadi
MakiRonin
Skadi
Level 63
God Stats
27W - 14L
1,620 SR
Queue Stats
113W - 107L
1,413 Elo+
Solo
Nike
Nike
Serpsy
Nike
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,580 Elo+
Party 1
Sol
Sol
TallHats
Sol
Level 76
God Stats
3W - 0L
1,903 SR
Queue Stats
11W - 8L
1,757 Elo+
Party 1
Khepri
Khepri
ThalosKaizen
Khepri
Level 43
God Stats
1W - 0L
1,109 SR
Queue Stats
16W - 27L
1,352 Elo+
Solo
Ne Zha
Ne Zha
tek_faby_op
Ne Zha
Level 43
God Stats
6W - 5L
1,398 SR
Queue Stats
64W - 73L
1,371 Elo+
Solo
Team Averages
Level 58
1,506 SR
1,495 Elo+

VS

Team Averages
Level 43
1,632 SR
1,434 Elo+
Skadi
Skadi
Novac275870
Skadi
Level 69
God Stats
3W - 2L
1,829 SR
Queue Stats
42W - 48L
1,427 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RealDeathium
Morgan Le Fay
Level 25
God Stats
10W - 13L
1,570 SR
Queue Stats
24W - 24L
1,458 Elo+
Party 2
Jormungandr
Jormungandr
Starkiller617
Jormungandr
Level 46
God Stats
1W - 3L
1,482 SR
Queue Stats
22W - 23L
1,439 Elo+
Party 2
Fenrir
Fenrir
Zextus523
Fenrir
Level 27
God Stats
4W - 3L
1,780 SR
Queue Stats
36W - 39L
1,430 Elo+
Party 2
Zeus
Zeus
karkas_kato
Zeus
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
135W - 146L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
MakiRonin
Skadi
15
4 / 4 / 4
9,192
484
15,123
14,463
7,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nike
Serpsy
Nike
17
3 / 1 / 5
10,734
565
10,283
13,730
15,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
5 / 3 / 2
10,264
540
6,801
12,981
5,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Khepri
13
2 / 1 / 5
9,161
482
6,773
17,432
20,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
5
0 / 0 / 0
5,995
316
362
2,001
644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,937
470
10,167
11,092
4,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
RealDeathium
Morgan Le Fay
16
2 / 4 / 1
10,208
537
7,987
9,728
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Starkiller617
Jormungandr
13
1 / 3 / 3
8,515
448
7,819
16,224
17,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Zextus523
Fenrir
13
3 / 3 / 2
8,573
451
8,032
17,073
8,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 3 / 1
8,242
434
6,356
13,034
4,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
14
Kills
9
9
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
MakiRonin
Skadi
4
4
4
1.5
L
3
3
1
1.17
L
Morgan Le Fay
RealDeathium
Morgan Le Fay
2
4
1
0.63
W
Nike
Serpsy
Nike
3
1
5
5.5
L
Jormungandr
Starkiller617
Jormungandr
1
3
3
0.83
W
5
3
2
2
W
Khepri
2
1
5
4.5
L
Fenrir
Zextus523
Fenrir
3
3
2
1.33
L
0
3
1
0.17
W
Ne Zha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,342
Damage
40,361
60,607
Taken
67,151
49,885
Mitigated
39,479
14,918
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
MakiRonin
Skadi
15,123
6,824
0
1,637
14,463
7,816
828
3,945
10,518
0
62,979
L
10,167
4,064
0
583
11,092
4,897
474
2,546
8,546
0
59,022
L
Morgan Le Fay
RealDeathium
Morgan Le Fay
7,987
286
0
773
9,728
4,127
495
2,119
7,427
67,876
3,367
W
Nike
Serpsy
Nike
10,283
1,070
0
3,195
13,730
15,700
436
4,202
9,528
0
84,006
L
Jormungandr
Starkiller617
Jormungandr
7,819
2,403
0
2,043
16,224
17,020
0
4,373
11,683
37,799
3,093
W
6,801
2,483
0
4,319
12,981
5,119
3,225
5,541
7,440
78,454
1,311
W
Khepri
6,773
1,098
0
5,007
17,432
20,606
92
7,939
9,493
33,108
0
L
Fenrir
Zextus523
Fenrir
8,032
1,804
0
3,914
17,073
8,548
184
2,626
14,107
0
59,857
L
6,356
160
0
592
13,034
4,887
0
1,703
11,167
74,749
0
W
Ne Zha
362
174
0
760
2,001
644
0
563
1,438
0
5,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,346
Gold Earned
44,475
342
Minions Killed
431
0
Camps Cleared
0
1,450,313
Distance Traveled
1,690,356
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,192
484
86
5
0
352,129
0
L
Skadi
8,937
470
87
5
0
316,339
0
L
Morgan Le Fay
10,208
537
121
6
0
316,097
1
W
Nike
10,734
565
112
6
0
366,164
0
L
Jormungandr
8,515
448
46
2
0
305,935
0
W
Sol
10,264
540
97
5
0
321,791
0
W
Khepri
9,161
482
39
2
0
365,075
8
L
Fenrir
8,573
451
74
4
0
394,535
0
L
Zeus
8,242
434
103
5
0
357,450
0
W
Ne Zha
5,995
316
8
0
0
45,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role