Player Matchup

Ishtar
Ishtar
DENHOMCHlKN
Ishtar
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 38L
1,439 Elo+
Solo
Cthulhu
Cthulhu
HoldingOnToSmoke
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,373 Elo+
Solo
Nu Wa
Nu Wa
SCAREDSHRIMP
Nu Wa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 105L
1,428 Elo+
Solo
Fafnir
Fafnir
Xx_VIPER___
Fafnir
Level 103
God Stats
7W - 9L
1,524 SR
Queue Stats
205W - 203L
1,457 Elo+
Solo
Thanatos
Thanatos
gh0sthth
Thanatos
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
147W - 136L
1,505 Elo+
Solo
Team Averages
Level 103
1,505 SR
1,440 Elo+

VS

Team Averages
Level 101
1,581 SR
1,514 Elo+
He Bo
He Bo
ANAKONDAKILL
He Bo
Level 150
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 103L
1,473 Elo+
Solo
Chiron
Chiron
Codechocolate
Chiron
Level 46
God Stats
4W - 0L
1,727 SR
Queue Stats
40W - 34L
1,595 Elo+
Party 1
Jormungandr
Jormungandr
Parey_71
Jormungandr
Level 126
God Stats
5W - 2L
1,693 SR
Queue Stats
140W - 143L
1,565 Elo+
Party 1
Anubis
Anubis
Refuzxx
Anubis
Level 36
God Stats
25W - 19L
1,485 SR
Queue Stats
117W - 122L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
Uylbabi_MMF
Cu Chulainn
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 97L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
0 / 2 / 1
6,756
483
3,506
8,598
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 1
7,532
538
7,436
10,212
8,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 1
5,646
403
2,708
5,108
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
12
3 / 0 / 1
7,444
532
3,946
8,646
9,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
gh0sthth
Thanatos
11
2 / 4 / 1
6,594
471
3,547
12,315
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
8,620
616
6,159
9,589
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 1
6,461
462
3,969
5,249
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jormungandr
Parey_71
Jormungandr
12
3 / 1 / 0
7,925
566
6,507
10,386
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Refuzxx
Anubis
13
4 / 2 / 0
8,451
604
6,010
6,266
2,801
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
Uylbabi_MMF
Cu Chulainn
15
1 / 1 / 3
8,816
630
5,724
14,145
12,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
12
12
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
0
2
1
0.25
L
Ishtar
0
2
1
0.25
L
1
3
1
0.5
W
Jormungandr
Parey_71
Jormungandr
3
1
0
3
W
Anubis
Refuzxx
Anubis
4
2
0
2
L
0
3
1
0.17
W
Cu Chulainn
Uylbabi_MMF
Cu Chulainn
1
1
3
2.5
L
Fafnir
3
0
1
3.5
L
Thanatos
gh0sthth
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,143
Damage
28,369
44,879
Taken
45,635
27,678
Mitigated
28,769
11,581
Healing
16,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,159
543
0
5,724
9,589
3,459
584
1,422
8,167
72,224
0
W
3,969
370
628
865
5,249
1,959
50
1,282
3,967
0
33,381
L
Ishtar
3,506
1,977
0
2,114
8,598
3,667
0
3,621
4,977
0
57,774
L
7,436
240
165
1,069
10,212
8,871
0
2,164
7,105
53,338
948
W
Jormungandr
Parey_71
Jormungandr
6,507
1,346
0
2,371
10,386
8,517
0
2,428
7,958
43,031
1,802
W
Anubis
Refuzxx
Anubis
6,010
310
0
2,800
6,266
2,801
551
2,181
4,085
54,112
1,302
L
2,708
338
0
800
5,108
1,231
0
3,533
1,575
27,096
0
W
Cu Chulainn
Uylbabi_MMF
Cu Chulainn
5,724
649
0
4,518
14,145
12,033
386
6,008
8,137
619
65,429
L
Fafnir
3,946
1,006
0
2,921
8,646
9,118
0
3,070
5,576
22,491
1,830
L
Thanatos
gh0sthth
Thanatos
3,547
636
0
4,512
12,315
4,791
0
6,494
5,821
0
34,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,972
Gold Earned
40,273
329
Minions Killed
428
0
Camps Cleared
0
1,241,779
Distance Traveled
1,260,265
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,620
616
116
8
0
269,543
5
W
Chiron
6,461
462
55
4
0
265,186
0
L
Ishtar
6,756
483
100
7
0
253,843
4
L
Cthulhu
7,532
538
104
7
0
269,808
3
W
Jormungandr
7,925
566
66
5
0
245,206
0
W
Anubis
8,451
604
84
6
0
235,929
0
L
Nu Wa
5,646
403
42
3
0
170,145
0
W
Cu Chulainn
8,816
630
107
8
0
244,401
0
L
Fafnir
7,444
532
24
2
0
247,332
0
L
Thanatos
6,594
471
59
4
0
300,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role