Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 445
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FancyFishSwitch
Ix Chel
Level 227
God Stats
15W - 6L
1,855 SR
Queue Stats
416W - 367L
1,593 Elo+
Solo
Ullr
Ullr
Reptil10
Ullr
Level 149
God Stats
4W - 3L
1,281 SR
Queue Stats
105W - 95L
1,461 Elo+
Solo
Pele
Pele
TTVRamenNoodles6
Pele
Level 100
God Stats
14W - 6L
1,619 SR
Queue Stats
68W - 44L
1,553 Elo+
Solo
Team Averages
Level 208
1,551 SR
1,521 Elo+

VS

Team Averages
Level 123
1,507 SR
1,513 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ErithTH
Neith
Level 155
God Stats
8W - 8L
1,638 SR
Queue Stats
148W - 134L
1,490 Elo+
Solo
Kukulkan
Kukulkan
finnhark123
Kukulkan
Level 127
God Stats
0W - 3L
1,241 SR
Queue Stats
177W - 161L
1,561 Elo+
Solo
Awilix
Awilix
xGHOSTxKINGx880
Awilix
Level 108
God Stats
10W - 11L
1,653 SR
Queue Stats
103W - 83L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
1 / 0 / 2
4,806
601
1,931
7,218
4,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
 
Chaac
8
0 / 0 / 0
4,230
529
2,460
8,881
5,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 0 / 1
5,612
702
3,832
3,890
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ullr
8
0 / 2 / 0
4,029
504
1,819
6,785
2,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
3 / 1 / 0
4,789
599
3,638
6,204
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 0 / 0
5,890
736
7,872
6,649
4,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
 
Olorun
6
1 / 2 / 0
4,167
521
1,843
5,169
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
ErithTH
Neith
9
1 / 1 / 1
4,935
617
6,369
5,974
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kukulkan
finnhark123
Kukulkan
8
0 / 3 / 0
4,549
569
922
4,573
1,709
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

5
0 / 0 / 0
3,687
461
1,919
2,912
1,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
3
3
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
2
2
W
Chaac
 
Chaac
0
0
0
0
L
Guan Yu
 
Guan Yu
1
0
0
1
L
Olorun
 
Olorun
1
2
0
0.5
L
Neith
ErithTH
Neith
1
1
1
1.5
W
2
0
1
2.5
W
Ullr
0
2
0
0
W
3
1
0
3
L
Kukulkan
finnhark123
Kukulkan
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,680
Damage
18,925
32,978
Taken
25,277
15,665
Mitigated
10,509
14,433
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,931
555
1,759
5,275
7,218
4,438
0
1,688
5,530
22,224
0
W
Chaac
 
Chaac
2,460
856
0
3,294
8,881
5,314
0
0
8,881
0
27,851
L
Guan Yu
 
Guan Yu
7,872
1,577
0
2,260
6,649
4,080
0
0
6,649
0
48,244
L
Olorun
 
Olorun
1,843
1,084
216
647
5,169
1,640
249
932
4,237
16,106
0
L
Neith
ErithTH
Neith
6,369
2,896
0
1,729
5,974
2,049
288
999
4,975
0
38,651
W
3,832
775
300
1,400
3,890
1,375
0
562
3,328
37,649
472
W
Ullr
1,819
1,201
0
1,141
6,785
2,531
0
155
6,630
0
20,723
W
3,638
1,247
0
1,264
6,204
2,007
0
353
5,851
0
29,746
L
Kukulkan
finnhark123
Kukulkan
922
440
0
393
4,573
1,709
0
3,192
1,381
28,799
665
L
1,919
1,113
0
0
2,912
1,031
0
640
2,272
0
10,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,466
Gold Earned
23,228
229
Minions Killed
235
0
Camps Cleared
0
744,065
Distance Traveled
690,669
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
4,806
601
33
4
0
120,216
1
W
Chaac
4,230
529
42
5
0
152,666
0
L
Guan Yu
5,890
736
80
10
0
167,238
0
L
Olorun
4,167
521
25
3
0
145,181
0
L
Neith
4,935
617
55
7
0
132,338
0
W
Ix Chel
5,612
702
74
9
0
166,177
0
W
Ullr
4,029
504
38
5
0
116,954
0
W
Pele
4,789
599
42
5
0
188,052
0
L
Kukulkan
4,549
569
53
7
0
136,971
0
L
Awilix
3,687
461
22
3
0
108,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role