Player Matchup

Vulcan
Vulcan
Darksoul_qP_
Vulcan
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,542 Elo+
Solo
Shiva
Shiva
MrMarcEddy
Shiva
Level 157
God Stats
25W - 22L
1,493 SR
Queue Stats
176W - 181L
1,488 Elo+
Party 2
Nike
Nike
MrPops1459
Nike
Level 142
God Stats
10W - 9L
1,519 SR
Queue Stats
89W - 89L
1,496 Elo+
Party 2
Ganesha
Ganesha
PAPA COOMBS2155
Ganesha
Level 129
God Stats
7W - 5L
1,901 SR
Queue Stats
127W - 132L
1,470 Elo+
Party 2
Izanami
Izanami
Papadibilis6922
Izanami
Level 149
God Stats
5W - 6L
1,502 SR
Queue Stats
223W - 222L
1,498 Elo+
Party 2
Team Averages
Level 150
1,583 SR
1,499 Elo+

VS

Team Averages
Level 106
1,643 SR
1,506 Elo+
Heimdallr
Heimdallr
Asombalgona
Heimdallr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,367 Elo+
Party 1
Sylvanus
Sylvanus
Chulako
Sylvanus
Level 127
God Stats
28W - 23L
1,564 SR
Queue Stats
118W - 99L
1,561 Elo+
Solo
Hun Batz
Hun Batz
RedWolf420
Hun Batz
Level 103
God Stats
5W - 6L
1,846 SR
Queue Stats
37W - 31L
1,549 Elo+
Party 1
Anubis
Anubis
SpitConnor
Anubis
Level 104
God Stats
3W - 5L
1,528 SR
Queue Stats
40W - 35L
1,543 Elo+
Party 1
Mulan
Mulan
bennydabeast
Mulan
Level 106
God Stats
13W - 1L
1,779 SR
Queue Stats
33W - 32L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
2 / 5 / 1
7,498
536
9,743
9,607
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
13
0 / 2 / 0
7,651
547
10,664
13,129
11,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 4 / 1
7,497
536
8,365
13,080
6,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 3 / 6
7,019
501
6,817
14,363
12,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 5 / 2
6,803
486
7,049
14,106
5,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Asombalgona
Heimdallr
13
1 / 1 / 9
7,049
504
11,945
9,711
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Chulako
Sylvanus
12
3 / 4 / 5
7,113
508
8,993
15,034
8,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
RedWolf420
Hun Batz
14
5 / 0 / 6
7,807
558
8,939
11,946
4,563
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
SpitConnor
Anubis
15
7 / 2 / 2
8,627
616
9,192
10,600
4,916
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 3
8,221
587
6,014
14,410
14,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
19
19
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Asombalgona
Heimdallr
1
1
9
5.5
W
Sylvanus
Chulako
Sylvanus
3
4
5
1.38
L
Vulcan
2
5
1
0.5
L
Shiva
0
2
0
0
L
5
4
1
1.38
L
0
3
6
1
L
0
5
2
0.2
W
Hun Batz
RedWolf420
Hun Batz
5
0
6
8
W
Anubis
SpitConnor
Anubis
7
2
2
4
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,638
Damage
45,083
64,285
Taken
61,701
37,362
Mitigated
36,504
8,343
Healing
20,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Asombalgona
Heimdallr
11,945
5,642
0
3,109
9,711
3,919
0
1,714
7,997
0
44,829
W
Sylvanus
Chulako
Sylvanus
8,993
2,179
825
4,927
15,034
8,203
0
6,221
8,813
31,565
13,154
L
Vulcan
9,743
2,230
0
778
9,607
3,263
320
4,564
5,043
55,016
96
L
Shiva
10,664
1,516
0
1,453
13,129
11,048
0
3,785
9,344
264
64,237
L
8,365
1,047
0
1,174
13,080
6,037
0
2,400
10,680
0
53,365
L
6,817
827
0
2,144
14,363
12,010
0
3,318
11,045
23,810
0
L
7,049
4,565
0
2,794
14,106
5,004
0
3,247
10,859
0
60,966
W
Hun Batz
RedWolf420
Hun Batz
8,939
2,954
0
3,500
11,946
4,563
0
3,723
8,223
0
53,949
W
Anubis
SpitConnor
Anubis
9,192
404
73
3,742
10,600
4,916
0
4,610
5,990
67,778
682
W
6,014
1,776
0
4,662
14,410
14,903
657
460
13,950
0
55,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,468
Gold Earned
38,817
395
Minions Killed
411
0
Camps Cleared
0
1,455,841
Distance Traveled
1,399,406
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,049
504
62
4
0
286,323
0
W
Sylvanus
7,113
508
72
5
0
260,664
0
L
Vulcan
7,498
536
85
6
0
259,609
3
L
Shiva
7,651
547
107
8
0
261,458
0
L
Nike
7,497
536
73
5
0
350,249
0
L
Ganesha
7,019
501
14
1
0
319,551
0
L
Izanami
6,803
486
116
8
0
264,974
2
W
Hun Batz
7,807
558
77
6
0
363,106
5
W
Anubis
8,627
616
103
7
0
272,319
0
W
Mulan
8,221
587
97
7
0
216,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role