Player Matchup

Ne Zha
Ne Zha
ChipsAhoyRoy
Ne Zha
Level 117
God Stats
1W - 1L
1,715 SR
Queue Stats
39W - 42L
1,469 Elo+
Solo
Yemoja
Yemoja
MMG_Korean
Yemoja
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
290W - 312L
1,499 Elo+
Solo
Pele
Pele
NewGrim
Pele
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
200W - 214L
1,495 Elo+
Solo
Achilles
Achilles
VolairHydra
Achilles
Level 137
God Stats
0W - 2L
1,283 SR
Queue Stats
180W - 182L
1,591 Elo+
Solo
Thoth
Thoth
ZzD34DshotzZ
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 47L
1,491 Elo+
Solo
Team Averages
Level 123
1,500 SR
1,509 Elo+

VS

Team Averages
Level 152
1,744 SR
1,792 Elo+
Maui
Maui
Acareless
Maui
Level 144
God Stats
34W - 7L
1,898 SR
Queue Stats
2,120W - 234L
1,874 Elo+
Party 1
Xing Tian
Xing Tian
Blibili丶DDD
Xing Tian
Level 83
God Stats
7W - 1L
1,715 SR
Queue Stats
721W - 226L
1,610 Elo+
Party 1
Jing Wei
Jing Wei
JunoFiggg
Jing Wei
Level 122
God Stats
4W - 0L
1,668 SR
Queue Stats
269W - 34L
1,899 Elo+
Party 1
Hel
Hel
m繁星一点点m
Hel
Level 152
God Stats
6W - 0L
1,500 SR
Queue Stats
784W - 209L
1,668 Elo+
Party 1
Hun Batz
Hun Batz
大口吃小孩
Hun Batz
Level 257
God Stats
16W - 0L
1,938 SR
Queue Stats
1,084W - 118L
1,910 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
1 / 5 / 8
7,764
706
13,106
12,353
6,490
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
MMG_Korean
Yemoja
13
0 / 4 / 6
7,896
718
4,405
14,976
11,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Pele
NewGrim
Pele
15
4 / 8 / 6
8,557
778
14,273
15,687
8,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
VolairHydra
Achilles
15
2 / 4 / 7
7,989
726
12,972
16,070
22,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 4 / 3
8,663
788
13,357
11,777
5,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
16
3 / 2 / 20
10,244
931
7,785
18,023
17,961
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
Blibili丶DDD
Xing Tian
15
1 / 2 / 21
9,633
876
5,387
22,307
23,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
JunoFiggg
Jing Wei
15
5 / 4 / 15
9,666
879
14,143
15,895
8,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 1 / 19
10,063
915
16,804
13,272
7,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
17
10 / 2 / 13
10,843
986
20,185
15,856
13,023
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
113
10
Kills
25
25
Deaths
11
30
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Maui
3
2
20
6.5
W
Xing Tian
Blibili丶DDD
Xing Tian
1
2
21
5.75
L
Ne Zha
1
5
8
1
W
Jing Wei
JunoFiggg
Jing Wei
5
4
15
3.13
L
Yemoja
MMG_Korean
Yemoja
0
4
6
0.75
L
Pele
NewGrim
Pele
4
8
6
0.88
L
Achilles
VolairHydra
Achilles
2
4
7
1.38
L
3
4
3
1.13
W
6
1
19
15.5
W
Hun Batz
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,113
Damage
64,304
70,863
Taken
85,353
54,904
Mitigated
69,805
21,617
Healing
44,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
7,785
543
2,220
2,812
18,023
17,961
498
2,507
15,112
11,603
0
W
Xing Tian
Blibili丶DDD
Xing Tian
5,387
266
2,897
3,685
22,307
23,284
552
6,027
15,842
9,322
0
L
Ne Zha
13,106
1,571
1,090
913
12,353
6,490
236
5,251
7,102
0
22,243
W
Jing Wei
JunoFiggg
Jing Wei
14,143
10,674
0
261
15,895
8,000
3,253
2,920
12,684
0
30,112
L
Yemoja
MMG_Korean
Yemoja
4,405
820
9,737
2,641
14,976
11,771
237
5,956
9,020
8,362
698
L
Pele
NewGrim
Pele
14,273
1,968
71
1,414
15,687
8,333
430
6,995
8,692
0
23,703
L
Achilles
VolairHydra
Achilles
12,972
1,515
535
2,357
16,070
22,620
204
7,509
8,561
2,314
13,686
L
13,357
574
874
1,985
11,777
5,690
477
4,358
7,419
32,727
941
W
16,804
345
21,358
8,000
13,272
7,537
609
3,435
9,696
30,562
0
W
Hun Batz
20,185
3,054
1,481
2,039
15,856
13,023
3,060
3,952
11,839
93
37,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,869
Gold Earned
50,449
90
Minions Killed
126
0
Camps Cleared
0
1,017,246
Distance Traveled
1,191,518
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,244
931
6
1
0
217,366
0
W
Xing Tian
9,633
876
4
0
0
225,601
0
L
Ne Zha
7,764
706
17
2
0
222,274
0
W
Jing Wei
9,666
879
39
4
0
206,270
0
L
Yemoja
7,896
718
5
0
0
186,324
0
L
Pele
8,557
778
14
1
0
185,445
2
L
Achilles
7,989
726
9
1
0
210,270
0
L
Thoth
8,663
788
45
4
0
212,933
0
W
Hel
10,063
915
36
3
0
286,995
0
W
Hun Batz
10,843
986
41
4
0
255,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role