Player Matchup

Odin
Odin
Hades lenny
Odin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,539 Elo+
Party 1
Chang'e
Chang'e
ICEPIT972
Chang'e
Level 29
God Stats
3W - 1L
1,745 SR
Queue Stats
37W - 38L
1,457 Elo+
Party 1
Neith
Neith
The ZoDiAc KiRa
Neith
Level 94
God Stats
6W - 3L
1,494 SR
Queue Stats
37W - 35L
1,559 Elo+
Party 1
Team Averages
Level 56
1,580 SR
1,518 Elo+

VS

Team Averages
Level 86
1,410 SR
1,487 Elo+
Janus
Janus
PURPLE_SWGG
Janus
Level 125
God Stats
6W - 13L
1,681 SR
Queue Stats
27W - 33L
1,479 Elo+
Solo
Sobek
Sobek
Vitamin2C
Sobek
Level 24
God Stats
0W - 2L
1,285 SR
Queue Stats
18W - 19L
1,491 Elo+
Party 2
Hercules
Hercules
whoisNFG
Hercules
Level 109
God Stats
0W - 3L
1,264 SR
Queue Stats
18W - 19L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 5
9,215
658
7,158
17,343
16,217
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
ICEPIT972
Chang'e
16
3 / 2 / 3
10,322
737
12,344
11,433
5,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

17
3 / 2 / 3
11,063
790
18,493
11,639
5,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 3
10,861
776
10,489
9,165
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Vitamin2C
Sobek
13
2 / 3 / 7
9,434
674
7,151
20,884
25,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
whoisNFG
Hercules
16
3 / 0 / 8
10,173
727
11,936
16,183
20,427
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
12
12
Deaths
6
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
8
5
0.31
W
Chang'e
ICEPIT972
Chang'e
3
2
3
2.25
L
7
3
3
2.83
W
3
2
3
2.25
L
Sobek
Vitamin2C
Sobek
2
3
7
1.83
L
Hercules
whoisNFG
Hercules
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,995
Damage
29,576
40,415
Taken
46,232
26,457
Mitigated
49,763
11,807
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,158
653
0
1,937
17,343
16,217
22
6,899
9,869
1,014
19,336
W
Chang'e
ICEPIT972
Chang'e
12,344
1,674
2,969
3,947
11,433
5,004
669
4,815
6,380
36,802
1,100
L
10,489
60
0
863
9,165
4,021
0
1,404
7,741
56,886
0
W
18,493
6,842
0
2,954
11,639
5,236
1,444
4,537
6,748
0
70,312
L
Sobek
Vitamin2C
Sobek
7,151
973
0
2,751
20,884
25,315
0
7,494
13,302
14,622
571
L
Hercules
whoisNFG
Hercules
11,936
4,329
0
6,257
16,183
20,427
0
4,327
11,836
0
26,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,600
Gold Earned
30,468
165
Minions Killed
119
0
Camps Cleared
0
742,190
Distance Traveled
733,737
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,215
658
24
2
0
238,363
4
W
Chang'e
10,322
737
47
3
0
262,727
0
L
Janus
10,861
776
86
6
0
246,943
2
W
Neith
11,063
790
94
7
0
241,100
0
L
Sobek
9,434
674
11
1
0
241,335
0
L
Hercules
10,173
727
22
2
0
245,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role